Releases: earthwise01/SorbetHelper
v1.3.0
v1.2.3
changelog:
one (1) single bugfix for a mod conflict with an entity that hasn't been used by anyone yet (displacement wrappers)
(i meant to put like another small other thing in here as well but that's taking too long so single bugfix update it is)
v1.2.2
added an alpha setting to custom lightbeams
added per color alpha support to custom color rainbow lightbeams
fixed speed of diagonal winged strawberries
v1.2.1
- hotfix for missing null check causing a crash in 6a
- minor updates to ahorn plugins for custom lightbeams and dash falling blocks to include options i forgot to add to them
v1.2.0
rough changelog:
- added custom/rainbow lightbeams
- added displacement wrappers
- added winged strawberry direction controllers
- added displacement blockers
- reworked dash falling blocks and added direction options (including falling depending on dash direction)
- various lönn plugin/tooltip improvements and fixes
download is also on gamebanana
v1.1.1
- require Everest stable instead of beta
v1.1.0
rough changelog:
- added Resizable Waterfall
- added Crumble On Flag Block
- added seed support to Strawberry (With Node Based Return)
- slightly improved visuals of Dash Falling Block
- added Fast Kill option to Kill Zone
- added debug command for showing or modifying the Camera Offset
download is also available on the GameBanana Page
v1.0.0
Release v1.0.0
This Release Adds:
Entities
- Kill Zone
Kills the player when touched, can also be flag toggled.
- Strawberry (With Return)
Acts like a vanilla Strawberry, but when the player collects it, they are put into a bubble and moved along a series of nodes, once they reach the end of the nodes, the bubble will pop.
There is also a winged vesion.
Note: This entity is NOT compatible with strawberry seeds.
- Flag Toggled Killbox
Same as the vanilla Killbox entity, except it can also be flag toggled.
- Dash Falling Block
Like a vanilla falling block, however it only gets activated if the player dashes into it.
Also has options to customize its depth and SFX, along with toggles to allow activating it in the same ways as vanilla falling blocks.