-
Notifications
You must be signed in to change notification settings - Fork 38
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
6 changed files
with
236 additions
and
225 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,192 @@ | ||
// This Source Code Form is subject to the terms of the Mozilla Public | ||
// License, v. 2.0. If a copy of the MPL was not distributed with this | ||
// file, You can obtain one at http://mozilla.org/MPL/2.0/. | ||
// | ||
// Copyright (c) DUSK NETWORK. All rights reserved. | ||
|
||
//! This module contains an implementation of the `Hades252` permutation | ||
//! algorithm specifically designed to work outside of Rank 1 Constraint Systems | ||
//! (R1CS) or other custom Constraint Systems such as Add/Mul/Custom plonk | ||
//! gate-circuits. | ||
//! | ||
//! The inputs of the permutation function have to be explicitly over the | ||
//! scalar Field of the bls12_381 curve so over a modulus | ||
//! `p = 0x73eda753299d7d483339d80809a1d80553bda402fffe5bfeffffffff00000001`. | ||
use dusk_bls12_381::BlsScalar; | ||
|
||
#[cfg(feature = "zk")] | ||
use dusk_plonk::prelude::{Composer, Witness}; | ||
|
||
use crate::hades::{PARTIAL_ROUNDS, ROUND_CONSTANTS, TOTAL_FULL_ROUNDS, WIDTH}; | ||
|
||
/// State for zero-knowledge plonk circuits | ||
#[cfg(feature = "zk")] | ||
mod gadget; | ||
#[cfg(feature = "zk")] | ||
use gadget::WitnessState; | ||
|
||
/// State for scalar | ||
mod scalar; | ||
use scalar::ScalarState; | ||
|
||
/// Applies one Hades permutation to the state operating on scalar. | ||
/// | ||
/// This permutation is a 3-step process that: | ||
/// | ||
/// - Applies the half of the `FULL_ROUNDS` (which can be understood as linear | ||
/// ops). | ||
/// | ||
/// - In the middle step it applies the `PARTIAL_ROUDS` (which can be understood | ||
/// as non-linear ops). | ||
/// | ||
/// - Applies the half of the `FULL_ROUNDS` (which can be understood as linear | ||
/// ops). | ||
/// | ||
/// This structure allows to minimize the number of non-linear ops while | ||
/// mantaining the security. | ||
pub fn permute(state: &mut [BlsScalar; WIDTH]) { | ||
let mut hades = ScalarState::new(); | ||
|
||
hades.perm(state); | ||
} | ||
|
||
/// Perform one Hades permutation on the given state in a plonk circuit. | ||
#[cfg(feature = "zk")] | ||
pub fn permute_gadget(composer: &mut Composer, state: &mut [Witness; WIDTH]) { | ||
let mut hades = WitnessState::new(composer); | ||
|
||
hades.perm(state); | ||
} | ||
|
||
/// Defines the Hades252 permutation algorithm. | ||
pub(crate) trait Permutation<T: Clone + Copy> { | ||
/// Fetch the next round constant from an iterator | ||
fn next_c<'b, I>(constants: &mut I) -> BlsScalar | ||
where | ||
I: Iterator<Item = &'b BlsScalar>, | ||
{ | ||
constants | ||
.next() | ||
.copied() | ||
.expect("Hades252 out of ARK constants") | ||
} | ||
|
||
/// Add round keys to a set of `StrategyInput`. | ||
/// | ||
/// This round key addition also known as `ARK` is used to reach `Confusion | ||
/// and Diffusion` properties for the algorithm. | ||
/// | ||
/// Basically it allows to destroy any connection between the inputs and the | ||
/// outputs of the function. | ||
fn add_round_key<'b, I>(&mut self, constants: &mut I, state: &mut [T]) | ||
where | ||
I: Iterator<Item = &'b BlsScalar>; | ||
|
||
/// Computes `input ^ 5 (mod p)` | ||
/// | ||
/// The modulo depends on the input you use. In our case the modulo is done | ||
/// in respect of the scalar field of the bls12_381 curve | ||
/// `p = 0x73eda753299d7d483339d80809a1d80553bda402fffe5bfeffffffff00000001`. | ||
fn quintic_s_box(&mut self, value: &mut T); | ||
|
||
/// Multiply the values for MDS matrix with the state during the full rounds | ||
/// application. | ||
fn mul_matrix<'b, I>(&mut self, constants: &mut I, values: &mut [T]) | ||
where | ||
I: Iterator<Item = &'b BlsScalar>; | ||
|
||
/// Applies a `Partial Round` also known as a `Partial S-Box layer` to a set | ||
/// of inputs. | ||
/// | ||
/// A partial round has 3 steps on every iteration: | ||
/// | ||
/// - Add round keys to each word. Also known as `ARK`. | ||
/// - Apply `quintic S-Box` **just to the last element of the state | ||
/// generated from the first step.** This is also known as a `Sub state` | ||
/// operation. | ||
/// - Multiplies the output state from the second step by the `MDS_MATRIX`. | ||
/// This is known as the `Mix Layer`. | ||
fn apply_partial_round<'b, I>(&mut self, constants: &mut I, state: &mut [T]) | ||
where | ||
I: Iterator<Item = &'b BlsScalar>, | ||
{ | ||
let last = state.len() - 1; | ||
|
||
// Add round keys to each word | ||
self.add_round_key(constants, state); | ||
|
||
// Then apply quintic s-box | ||
self.quintic_s_box(&mut state[last]); | ||
|
||
// Multiply this result by the MDS matrix | ||
self.mul_matrix(constants, state); | ||
} | ||
|
||
/// Applies a `Full Round` also known as a `Full S-Box layer` to a set of | ||
/// inputs. | ||
/// | ||
/// A full round has 3 steps on every iteration: | ||
/// | ||
/// - Add round keys to each word. Also known as `ARK`. | ||
/// - Apply `quintic S-Box` **to all of the state-elements generated from | ||
/// the first step.** This is also known as a `Sub state` operation. | ||
/// - Multiplies the output state from the second step by the `MDS_MATRIX`. | ||
/// This is known as the `Mix Layer`. | ||
fn apply_full_round<'a, I>(&mut self, constants: &mut I, state: &mut [T]) | ||
where | ||
I: Iterator<Item = &'a BlsScalar>, | ||
{ | ||
// Add round keys to each word | ||
self.add_round_key(constants, state); | ||
|
||
// Then apply quintic s-box | ||
state.iter_mut().for_each(|w| self.quintic_s_box(w)); | ||
|
||
// Multiply this result by the MDS matrix | ||
self.mul_matrix(constants, state); | ||
} | ||
|
||
/// Applies a `permutation-round` of the `Hades252` permutation. | ||
/// | ||
/// It returns a vec of `WIDTH` outputs as a result which should be a | ||
/// randomly permuted version of the input. | ||
/// | ||
/// In general, the same round function is iterated enough times to make | ||
/// sure that any symmetries and structural properties that might exist in | ||
/// the round function vanish. | ||
/// | ||
/// This `permutation` is a 3-step process that: | ||
/// | ||
/// - Applies twice the half of the `FULL_ROUNDS` (which can be understood | ||
/// as linear ops). | ||
/// | ||
/// - In the middle step it applies the `PARTIAL_ROUDS` (which can be | ||
/// understood as non-linear ops). | ||
/// | ||
/// This structure allows to minimize the number of non-linear ops while | ||
/// mantaining the security. | ||
fn perm(&mut self, data: &mut [T]) { | ||
let mut constants = ROUND_CONSTANTS.iter(); | ||
|
||
// Apply R_f full rounds | ||
for _ in 0..TOTAL_FULL_ROUNDS / 2 { | ||
self.apply_full_round(&mut constants, data); | ||
} | ||
|
||
// Apply R_P partial rounds | ||
for _ in 0..PARTIAL_ROUNDS { | ||
self.apply_partial_round(&mut constants, data); | ||
} | ||
|
||
// Apply R_f full rounds | ||
for _ in 0..TOTAL_FULL_ROUNDS / 2 { | ||
self.apply_full_round(&mut constants, data); | ||
} | ||
} | ||
|
||
/// Return the total rounds count | ||
fn rounds() -> usize { | ||
TOTAL_FULL_ROUNDS + PARTIAL_ROUNDS | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.