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v1.14.15 release
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drewg13 committed Dec 18, 2021
1 parent 177a36f commit 931cc8f
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2 changes: 2 additions & 0 deletions CHANGELOG.txt
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Expand Up @@ -167,3 +167,5 @@ v1.9.4 Fix Trauma tooltip z-indexing
1.14.13 Fix first update to new ship actor

1.14.14 Minor layout tweaks

1.14.15 Further layout tweaks
3 changes: 2 additions & 1 deletion lang/en.json
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Expand Up @@ -31,7 +31,8 @@
"BITD.Stress": "Stress",
"BITD.Alias": "Alias",
"BITD.Designation": "Designation",
"BITD.Look": "Colors/Look",
"BITD.Look": "Look",
"BITD.Colors": "Colors/Look",
"BITD.System": "System",
"BITD.Systems": "Systems",
"BITD.Planet": "Planet",
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17 changes: 16 additions & 1 deletion styles/sav.css

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4 changes: 2 additions & 2 deletions system.json
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Expand Up @@ -5,14 +5,14 @@
"authors": ["megastruktur", "Andrew Garinger [agaringer#6498]"],
"url": "https://github.com/drewg13/foundryvtt-scum-and-villainy/",
"flags": {},
"version": "1.14.14",
"version": "1.14.15",
"minimumCoreVersion": "0.7.9",
"compatibleCoreVersion": "9.236",
"system": [],
"dependencies": [],
"socket": false,
"manifest": "https://raw.githubusercontent.com/drewg13/foundryvtt-scum-and-villainy/master/system.json",
"download": "https://github.com/drewg13/foundryvtt-scum-and-villainy/archive/v1.14.14.zip",
"download": "https://github.com/drewg13/foundryvtt-scum-and-villainy/archive/v1.14.15.zip",
"protected": false,
"scripts": [],
"esmodules": [
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2 changes: 1 addition & 1 deletion templates/parts/coins.html
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Expand Up @@ -39,6 +39,7 @@
<label class="nullifier" for="loadout-{{actor._id}}-max-0">{{localize "BITD.Loadout"}}
<i class="fab fa-creative-commons-zero nullifier"></i>
</label>
<span class="stripe" style="text-transform:capitalize;{{#if (eq data.loadout.load_level "BITD.OverMax")}}color:red;{{/if}}">{{localize "BITD.CurrLoad"}}: {{localize data.loadout.load_level}}</span>
</div>
<div class="coins loadout">
{{#multiboxes data.loadout.planned}}
Expand All @@ -54,5 +55,4 @@
{{data.loadout.heavy}} {{localize "BITD.Heavy"}}
{{/multiboxes}}
</div>
<div class="stripe" style="text-transform:capitalize;{{#if (eq data.loadout.load_level "BITD.OverMax")}}color:red;{{/if}}">{{localize "BITD.CurrLoad"}}: {{localize data.loadout.load_level}}</div>
</div>
2 changes: 1 addition & 1 deletion templates/ship-sheet.html
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Expand Up @@ -76,7 +76,7 @@
</div>

<div id="look">
<label for="ship-{{actor._id}}-look">{{localize "BITD.Look"}}</label>
<label for="ship-{{actor._id}}-look">{{localize "BITD.Colors"}}</label>
<input type="text" id="ship-{{actor._id}}-look" name="data.look" value="{{data.look}}">
</div>

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