Skip to content

New mechanics

dr3ams edited this page Aug 14, 2022 · 12 revisions

Difficulty related mechanics

Scaling mob difficulty

Mod: Improved Mobs

Increases slowly over time. Affects mob health and gamage. All hostile mobs can now spawn with armor with worse armor being more common. Armors from other mods are included too. The armors can be enchanted.

Progressive difficulty

Mod: Majrusz's Progressive Difficulty

The game gets more difficult after reaching certain milestones. Difficulty also scales with Regional Difficulty to keep Minecraft style.

  • Normal Mode starts at the beginning of the game.
  • Expert Mode starts when the first player enters the Nether. (or enters any dimension from other mods)
  • Master Mode starts when you defeat the Ender Dragon.

Progressive Bosses

Mod: Progressive Bosses

Makes Wither and Ender Dragon harder each time a new one is fought. Also makes the Elder Guardian's fight harder.

Blood Moon event

Mod: Enhanced Celestials Blood Moons are a lunar event that cranks up the monster spawn cap as well as preventing the player from sleeping! The mechanics of the blood moon are inspired by the spawn rate increase that occurs in Terraria's Blood Moon.

Gameplay related mechanics

New nether portals

Mod: YUNG's Better Portals

Nether portals now come in the form of Dimensional Rifts, which you'll find scattered deep underground. You'll have to find one of these Rifts in order to get to the Nether To get back from the Nether, you'll have to search for a Monolith. In order to power it, you'll have to place a gold block on each of its four sides

Clone this wiki locally