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dr3ams edited this page Oct 5, 2022 · 12 revisions

Welcome to the Roguelike-Adventures-and-Dungeons-2 wiki!

Roguelike Adventures and Dungeons 2 is an official spiritual successor of well-known Roguelike Adventures and Dungeons modpack inspired by many RPG, roguelike, roguelite and dungeon-delving games and modpacks. It's an exploration based modpack with over 250 mods, 100+ new biomes, 12+ dimensions and dozens of new dungeons to delve and loot, ground or flying structures to find and bosses to fight. Level up skills; find new better equipment, relics or trinkets; build and decorate your base and go exploring to find a lot of new interesting! Everyone can find something for themselves in this modpack. Progressive difficulty and scaling mobs with different attributes forces you to always be in shape in terms of equipment and skill. There are also a lot of option to gain more health to compensate.

Modpack encourages many different playstyles like

✔️ questing- over 1500 quests with useful rewards and shop;

✔️ exploration- 100+ biomes, dozens of structures, dungeons and dimensions;

✔️ nomadism- pocket dimensions, backpacks, bags, portable homes;

✔️ base building - tons of new construction blocks and decorations;

✔️ farming- new crops, trees and productive bees;

✔️ cooking- dozens of new food and drinks with powerful bonuses;

✔️ basic technology contraptions - basic processing and automation;

✔️ and a little bit of magic!

... but the main concept and focus is exploration. This was not designed as kitchen-sink modpack.

Differences from first RAD modpack

While there are a lot more varied and new features, much more new items, couple new mechanics and a few new dimensions alongside with revamped old dimensions the main difference that many of players are noticing just from the beginning is player progression.

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In short what it means is that you cannot equip overpowered gear in your first 10 minutes of gameplay and instakill everything. You can find it, you can stash it for later use but you need to progress your character a bit more to be able to use your items. So time invested in game will be valued a bit more and will not be limited purely to random loot that player may find. You will get experience by doing usual things and progress your stats which will allow you to wear better items.

Besides that you gain various benefits from stats: (one example)

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We tried to balance it that way so casual players can achieve it. You don't need to spend 1000 hours mining cobblestone or killing every game boss. Simply mine, farm, kill and defend yourself and you're good to go.

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  • There are also different XP bonuses for biomes and dimensions to encourage exploration.(Twilight Forest)

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  • And XP boosts for items worn

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  • And quests rewards. If you, for example, like to fight monsters and don't want to level up mining we have an answer for that:

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More details here. Or in in-game guide/quests. Or on mod's page.

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