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Merge pull request #4 from dpteam/dartpower
GS[global-simple] refactoring & fixes, readme overhaul
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cd pk3_data | ||
..\7za a -t7z -m0=lzma2 -mx=9 -aoa ..\DPT-HQ-%date:~6,4%%date:~3,2%%date:~0,2%-%time:~0,2%%time:~3,2%.pk7 * | ||
..\7za a -t7z -m0=lzma2 -mx=9 -aoa "..\DPT-HQ-%date:~6,4%%date:~3,2%%date:~0,2%-%time:~0,2%%time:~3,2%.pk7" * |
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/* | ||
|
||
DECORATE, ACS & Other Code simple rule reference: | ||
{ | ||
Common rules: | ||
{ | ||
1. Codepage must be UTF-8 without BOM. | ||
2. All code grammar errors must be fixed. (Check picture-files "npp_code_grammar_correcting_reference_info.png" and "npp_code_grammar_correcting_reference_process.png" [after installing the "TextFX Characters" addon you need to use only 3-4 ways] in "pics" folder) | ||
} | ||
Other rules: | ||
{ | ||
1. Recomended to use Notepad++ (or Atom & etc - like Vim) for editing. | ||
} | ||
} | ||
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||
Reference bugs: | ||
{ | ||
1. Currently this have only a russian text layer. | ||
} | ||
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||
*/ |
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/* | ||
|
||
Mapping simple rule reference: | ||
{ | ||
Common rules: | ||
{ | ||
1. Map must be in UDMF format. | ||
2. All map errors must be fixed. (Check picture-file "map_fixing_reference.png" in "pics" folder) | ||
} | ||
Other rules: | ||
{ | ||
1. You may use any style of map. | ||
2. Recomended to use this wad resources (any [in-style] objects and/or textures) | ||
} | ||
Map files rules: | ||
{ | ||
1. MAPINFO must be in ZDoom Format (ZMAPINFO, and filename must be "MAPINFO") | ||
2. MAPINFO must contain: | ||
{ | ||
1. Map name (if cant invent - use: "PLACEHOLDER") | ||
2. Music (must be in MIDI [if available MUS, must be converted to MIDI] format, and OGG [HD] replacement if available) | ||
} | ||
} | ||
} | ||
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||
*/ |
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ACTOR ONELINER: INVENTORY { INVENTORY.MAXAMOUNT 1 } | ||
ACTOR ADVTAUNTING: INVENTORY { INVENTORY.MAXAMOUNT 1 } | ||
ACTOR FISTSSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 } | ||
ACTOR SHOTGUNSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 } | ||
ACTOR MINIGUNSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 } | ||
ACTOR SSGSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 } | ||
ACTOR ROCKETLAUNCHERSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 } | ||
ACTOR GRENADELAUNCHERSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 } | ||
ACTOR PLASMAGUNSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 } | ||
ACTOR RAILGUNSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 } | ||
ACTOR BFGSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 } | ||
ACTOR BFG10KSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 } | ||
ACTOR SUBMACHINEGUNSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 } | ||
ACTOR FLAMECANNONSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 } | ||
ACTOR REVENANTLAUNCHERSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 } | ||
ACTOR FALLINGHEIGHT : INVENTORY { INVENTORY.MAXAMOUNT 100 } | ||
ACTOR LOSTSOULSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 } | ||
ACTOR DEATHTIMER1 : INVENTORY { INVENTORY.MAXAMOUNT 120 } |
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