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Merge pull request #4 from dpteam/dartpower
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GS[global-simple] refactoring & fixes, readme overhaul
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DartPower authored Dec 5, 2017
2 parents 4699547 + 70140ce commit 307bb45
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2 changes: 1 addition & 1 deletion build.bat
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cd pk3_data
..\7za a -t7z -m0=lzma2 -mx=9 -aoa ..\DPT-HQ-%date:~6,4%%date:~3,2%%date:~0,2%-%time:~0,2%%time:~3,2%.pk7 *
..\7za a -t7z -m0=lzma2 -mx=9 -aoa "..\DPT-HQ-%date:~6,4%%date:~3,2%%date:~0,2%-%time:~0,2%%time:~3,2%.pk7" *
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2 changes: 1 addition & 1 deletion pk3_data/_TODO → docs/TODO.ru_RU
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Expand Up @@ -398,7 +398,7 @@ HQ1:
88. Машины исчезают после того как ты из них выходишь.
//89. LXandroUnarmed исчезает после того как мы хрустнули пальцами (нужно сделать так называемый "Lowering") а так-же звука кнюклед нет.
90. При задержке стрельбы PowerCube гозза начинает подвисать а потом вылетать. (Как и с вертолетом.)
!!!91. Чуть ли не ханг порта когда садишся в вертолет.
!!!91. Чуть ли не ханг порта когда садишся в вертолет. (Спавнится куча мобов)
92. Игрок "плывет по течению" когда находится совсем близко к реке (наверху), стоя на краю.
93. Циклоид орет на всю карту (после того как заметил игрока) - его звуки распространяются на всю карту.
94. К многим флатам нет назначений в TERRAIN лампе.
21 changes: 21 additions & 0 deletions docs/contributors_info/info_for_coders.en_US
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/*

DECORATE, ACS & Other Code simple rule reference:
{
Common rules:
{
1. Codepage must be UTF-8 without BOM.
2. All code grammar errors must be fixed. (Check picture-files "npp_code_grammar_correcting_reference_info.png" and "npp_code_grammar_correcting_reference_process.png" [after installing the "TextFX Characters" addon you need to use only 3-4 ways] in "pics" folder)
}
Other rules:
{
1. Recomended to use Notepad++ (or Atom & etc - like Vim) for editing.
}
}

Reference bugs:
{
1. Currently this have only a russian text layer.
}

*/
26 changes: 26 additions & 0 deletions docs/contributors_info/info_for_mappers.en_US
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/*

Mapping simple rule reference:
{
Common rules:
{
1. Map must be in UDMF format.
2. All map errors must be fixed. (Check picture-file "map_fixing_reference.png" in "pics" folder)
}
Other rules:
{
1. You may use any style of map.
2. Recomended to use this wad resources (any [in-style] objects and/or textures)
}
Map files rules:
{
1. MAPINFO must be in ZDoom Format (ZMAPINFO, and filename must be "MAPINFO")
2. MAPINFO must contain:
{
1. Map name (if cant invent - use: "PLACEHOLDER")
2. Music (must be in MIDI [if available MUS, must be converted to MIDI] format, and OGG [HD] replacement if available)
}
}
}

*/
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72 changes: 0 additions & 72 deletions pk3_data/ACTORS/BRUTAL/5_FINAL/1_FINAL.DPT

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18 changes: 18 additions & 0 deletions pk3_data/ACTORS/BRUTAL/5_FINAL/1_FINAL.dec
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ACTOR ONELINER: INVENTORY { INVENTORY.MAXAMOUNT 1 }
ACTOR ADVTAUNTING: INVENTORY { INVENTORY.MAXAMOUNT 1 }
ACTOR FISTSSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 }
ACTOR SHOTGUNSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 }
ACTOR MINIGUNSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 }
ACTOR SSGSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 }
ACTOR ROCKETLAUNCHERSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 }
ACTOR GRENADELAUNCHERSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 }
ACTOR PLASMAGUNSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 }
ACTOR RAILGUNSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 }
ACTOR BFGSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 }
ACTOR BFG10KSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 }
ACTOR SUBMACHINEGUNSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 }
ACTOR FLAMECANNONSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 }
ACTOR REVENANTLAUNCHERSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 }
ACTOR FALLINGHEIGHT : INVENTORY { INVENTORY.MAXAMOUNT 100 }
ACTOR LOSTSOULSELECTED: INVENTORY { INVENTORY.MAXAMOUNT 1 }
ACTOR DEATHTIMER1 : INVENTORY { INVENTORY.MAXAMOUNT 120 }
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