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Releases: doubleaxe/daxfb-calculator

v1.0.22

21 May 16:35
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  • CoI data updated to version 0.6.0a(B315), readme fixes

v1.0.21

25 Mar 15:44
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  • #13 - evospace v19 game data

v1.0.20

09 Jun 04:02
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  • #6 - coi: Fast Breeder Reactor fixed again

v1.0.19

06 Jun 17:43
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  • #5 - nuclear reactor / fast breeder reactor recipes fixed

v1.0.18

01 Jun 07:51
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  • migration to Captain of Industry 0.5.0.0(B189) - Update 1

v1.0.17

13 May 18:32
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  • evospace: calculate building costs
  • coi: calculate building costs
  • building costs on summary panel
  • factory upgrade-downgrade support
  • mass apply calculated factory counts
  • virtual sinks and automatic graph solver error detection
  • graph objective selection

v1.0.16

05 May 17:29
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  • bugfix: #2
  • io ports reordering/reposition
  • elk graph autolayout now is capable to reorder ports
  • optional dark theme
  • proper wait dialog while loading,

v1.0.15

01 May 15:44
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  • graph automatic layout
  • moved to systemjs loader for easier auto-split bundles and still support local files
  • blueprint link generator
  • home button
  • sharing/saving/parsing improved, save targets
  • moved to pnpm

v1.0.14

14 Apr 18:01
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  • optionally show count controls on factory window
  • changelog link in about dialog
  • coi: some bing generated icons, maintenance/pollution fixes
  • coi: farms, rain water harvester, data center, contracts, labs, storages, special items, logistic transport

v1.0.13

10 Apr 16:56
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  • Captain of Industry initial support
  • Evospace: display probability, display not consumed