Skip to content

A collection of Unity3D scripts I've been sharing between projects - open source, fully commented and with examples.

License

MIT, Unknown licenses found

Licenses found

MIT
LICENSE
Unknown
LICENSE.meta
Notifications You must be signed in to change notification settings

dotlive/unity-utilities

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

43 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Tobi's Unity Utilities

Over the years, I've worked on a lot of projects and game jam prototypes with Unity3D and there are some pieces of code that I've needed time and time again. I'm sharing them here in the hopes that they are useful for you too!

Everything is released under the MIT License.

If you find any bugs or have suggestions, please add an Issue here or send me a mail at [email protected].

Overview

  • Countdown: Useful for things like cooldowns or spawn delays. It is also helpful for tweening things by using the PercentElapsed property.
  • EditorHelper: Gets the [Tooltip] attribute content of fields for editor classes. Might get more helper methods in the future.
  • LINQExtensions: A collection of extension methods for IEnumerable, List and arrays.
  • MathHelper: Helper methods for framerate-independent eased lerping, mapping and angles.
  • MeshCreator: Makes it more convenient to create meshes via code.
  • NoiseOutputValue: Enter a range and a speed in the editor, get an output value that fluctuates over time using Perlin Noise.
  • RandomBag: A RandomBag gives you random items from a group while ensuring that in a certain interval every item was given back the same number of times.
  • Range: Editable data types that take an int/float range. Used for things like "Spawn 2 to 4 enemies."
  • RollingArray: Collection that keeps the last x elements that are added to it.
  • Singleton: Allows easy and convenient creation of a Singleton. Optionally makes a Singleton persist between scenes while ensuring that only one exists.
  • UnityHelper: Contains a plethora of useful extensions and helpers for Transform, GameObject, Vector2/3/4, Rect and more.
  • XmlHelper: Serializes data to XML strings and makes accessing optional element content and attributes in general XMLs easier.

Usage

To use the scripts, just drop them into the Assets folder of your projects. Or better yet, make an "Assets/Extensions/TobisUnityUtitilites" folder and drop them there. Hurray for proper organisation.

You can also just use selected scripts, but you should check the "Dependencies" section in the respective folder to make sure you copy everything you need.

Documentation

The class documentation is available here.

Changelog

About

A collection of Unity3D scripts I've been sharing between projects - open source, fully commented and with examples.

Resources

License

MIT, Unknown licenses found

Licenses found

MIT
LICENSE
Unknown
LICENSE.meta

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C# 100.0%