基本思路:以灯光视角渲出阴影图,使用decal投影到地表,stencil排除角色
主要代码见:BoxShadow.cs
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dosusang/ScreenSpaceDecalShadow
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使用ScreenSpaceDecal来给角色创建阴影,逆向崩坏3得到的做法
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