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@doomhack doomhack released this 24 Nov 00:57
· 234 commits to master since this release

More performance improvements in this build.

-Around a 25% framerate improvement since the last build.
-Long level load times are now fixed.

Any lingering out of memory issues should be fixed now. Drawsegs, Openings, Vissprites are all statically allocated now so should be no more memory fragmentation issues. Even Doom2 Map15 on UV.