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Merge branch 'dev'
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dominikwilkowski committed Oct 17, 2016
2 parents 5eebe80 + dbb7420 commit cdc3dfe
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6 changes: 5 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,10 @@ node prod/index.js

## How to play

The goal is to squash all beasts in each level. To squash a beast between two or more blocks. Press `q` to quit.
The goal is to squash all beasts in each level. To squash a beast between two or more blocks.
When a beast touches you, you die. You got four lives to spare.
Once all beasts are squashed you move on to the next level. There are four levels so far. Easily configurable if you want to extend them.
Press `q` to quit.


## Contributing
Expand All @@ -61,6 +64,7 @@ TODO


## Release History
* 0.1.3 - Improved drawing
* 0.1.2 - Fixed error message
* 0.1.1 - Added level indicator, fixed lives display
* 0.1.0 - alpha release
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116 changes: 65 additions & 51 deletions dev/030-draw.js
Original file line number Diff line number Diff line change
Expand Up @@ -17,23 +17,34 @@
//--------------------------------------------------------------------------------------------------------------------------------------------------------------
BEAST.draw = (() => {


//--------------------------------------------------------------------------------------------------------------------------------------------------------------
// Private function
// getSpaceLeft, Return the space we need left from the frame
//
// @return {integer} The amount of spaces we need to get inside the board from the left, rounded
//--------------------------------------------------------------------------------------------------------------------------------------------------------------
const getSpaceLeft = ( item ) => {
BEAST.debugging.report(`draw: getSpaceLeft`, 1);

let spaceLeft = Math.floor( ( CliSize().columns - BEAST.MINWIDTH ) / 2 ) + 1; //horizontal alignment

return spaceLeft
}


//--------------------------------------------------------------------------------------------------------------------------------------------------------------
// Private function
// printLine, Print a row inside the board
// getSpaceTop, Return the space we need from the top to inside the board
//
// @param item {string} The string to be written
// @return {integer} The amount of spaces we need to get inside the board from the top, not rounded
//--------------------------------------------------------------------------------------------------------------------------------------------------------------
const printLine = ( item ) => {
BEAST.debugging.report(`draw: printLine`, 1);
const getSpaceTop = ( item ) => {
BEAST.debugging.report(`draw: getSpaceTop`, 1);

//testing screen size and just printing on error
let error = BEAST.checkSize();
if( error === '' ) {
let spaceLeft = Math.floor( ( CliSize().columns - BEAST.MINWIDTH ) / 2 ); //horizontal alignment
spaceLeft = ' '.repeat( spaceLeft );
let spacetop = ( CliSize().rows - BEAST.MINHEIGHT ) / 2; //vertically alignment

BEAST.RL.write(`${spaceLeft}${Chalk.gray(`│`)}${item}\n`); //print line inside the frame
}
return spacetop
}


Expand All @@ -45,26 +56,24 @@ BEAST.draw = (() => {
frame: () => {
BEAST.debugging.report(`draw: frame`, 1);

customStdout.muted = false;
customStdout.muted = false; //allow output so we can draw

Readline.cursorTo( BEAST.RL, 0, 0 ); //go to top of board
Readline.clearScreenDown( BEAST.RL ); //clear screen

//testing screen size and just printing on error
let error = BEAST.checkSize();
if( error !== '' ) {
Readline.cursorTo( BEAST.RL, 0, 0 ); //go to top of board
Readline.clearScreenDown( BEAST.RL ); //clear screen
BEAST.RL.write(`\n\n${error}`);
}
else {
let spaceLeft = Math.floor( ( CliSize().columns - BEAST.MINWIDTH ) / 2 ); //horizontal alignment
let spaceLeft = getSpaceLeft() - 1; //horizontal alignment
spaceLeft = ' '.repeat( spaceLeft );

let spacetop = Math.ceil( ( CliSize().rows - BEAST.MINHEIGHT ) / 2 ); //vertically alignment
spacetop = `\n`.repeat( spacetop );
let spaceTop = Math.ceil( getSpaceTop() ); //vertically alignment
spaceTop = `\n`.repeat( spaceTop );

BEAST.RL.write( spacetop );
BEAST.RL.write( spaceTop );
BEAST.RL.write(
`${spaceLeft}${Chalk.green(` ╔╗ ╔═╗ ╔═╗ ╔═╗ ╔╦╗`)}\n` +
`${spaceLeft}${Chalk.cyan (` ╠╩╗ ║╣ ╠═╣ ╚═╗ ║`)}\n` +
Expand All @@ -75,10 +84,10 @@ BEAST.draw = (() => {
BEAST.RL.write(`${spaceLeft}${Chalk.gray(`│${' '.repeat( BEAST.MINWIDTH - 2 )}│`)}\n`.repeat( BEAST.MINHEIGHT - 7 ));
BEAST.RL.write(`${spaceLeft}${Chalk.gray(`└${'─'.repeat( BEAST.MINWIDTH - 2 )}┘`)}\n\n`);

BEAST.RL.write( spacetop );
BEAST.RL.write( spaceTop );
}

customStdout.muted = true;
customStdout.muted = true; //no more user output now!
},


Expand All @@ -89,31 +98,29 @@ BEAST.draw = (() => {
score: () => {
BEAST.debugging.report(`draw: score`, 1);

customStdout.muted = false;
customStdout.muted = false; //allow output so we can draw

//testing screen size
let error = BEAST.checkSize();
if( error === '' ) {
let top = Math.floor( ( CliSize().rows - BEAST.MINHEIGHT ) / 2 );
Readline.cursorTo( BEAST.RL, 0, (top + 4 + ( BEAST.MINHEIGHT - 6 )) ); //go to bottom of board
let spaceTop = Math.floor( getSpaceTop() );
let spaceLeft = getSpaceLeft();

let spaceLeft = Math.floor( ( CliSize().columns - BEAST.MINWIDTH ) / 2 ); //horizontal alignment
spaceLeft = ' '.repeat( spaceLeft );
Readline.cursorTo( BEAST.RL, spaceLeft, (spaceTop + 4 + ( BEAST.MINHEIGHT - 6 )) ); //go to bottom of board

//calculate the space between lives and beast count
let spaceMiddle = ( BEAST.MINWIDTH - 2 ) - ( 3 * BEAST.LIVES ) - 6 - ( Object.keys( BEAST.BEASTS ).length.toString().length );
let spaceMiddle = ( BEAST.MINWIDTH - 2 ) - ( 3 * BEAST.LIVES ) - 3 - ( Object.keys( BEAST.BEASTS ).length.toString().length );

BEAST.RL.write(
`${spaceLeft}${Chalk.red(` ${BEAST.SYMBOLS.hero}`).repeat( BEAST.LIVES - BEAST.DEATHS )}` +
`${Chalk.gray(` ${BEAST.SYMBOLS.hero}`).repeat( BEAST.DEATHS )}`
`${Chalk.red(` ${BEAST.SYMBOLS.hero}`).repeat( BEAST.LIVES - BEAST.DEATHS )}` +
`${Chalk.gray(` ${BEAST.SYMBOLS.hero}`).repeat( BEAST.DEATHS )}` +
`${' '.repeat( spaceMiddle )} ${ Object.keys( BEAST.BEASTS ).length } x ${BEAST.SYMBOLS.beast}`
);

BEAST.RL.write(`${' '.repeat( spaceMiddle )} ${ Object.keys( BEAST.BEASTS ).length } x ${BEAST.SYMBOLS.beast}`);

Readline.cursorTo( BEAST.RL, 0, (CliSize().rows - 1) ); //go to bottom of board and rest cursor there
}

customStdout.muted = true;
customStdout.muted = true; //no more user output now!
},


Expand All @@ -124,23 +131,23 @@ BEAST.draw = (() => {
level: () => {
BEAST.debugging.report(`draw: level`, 1);

customStdout.muted = false;
customStdout.muted = false; //allow output so we can draw

//testing screen size
let error = BEAST.checkSize();
if( error === '' ) {
let top = Math.floor( ( CliSize().rows - BEAST.MINHEIGHT ) / 2 );
let spaceLeft = Math.floor( ( CliSize().columns - BEAST.MINWIDTH ) / 2 ); //horizontal alignment
let spaceMiddle = ( BEAST.MINWIDTH - 2 ) - 9 - ( Object.keys( BEAST.LEVEL ).length.toString().length ); //calculate the space so we can right align
let spaceTop = Math.floor( getSpaceTop() );
let spaceLeft = getSpaceLeft(); //horizontal alignment
let spaceMiddle = ( BEAST.MINWIDTH - 2 ) - 10 - ( Object.keys( BEAST.LEVEL ).length.toString().length ); //calculate the space so we can right align

Readline.cursorTo( BEAST.RL, (spaceLeft + spaceMiddle), (top + 2) ); //go to top above the board and right align
Readline.cursorTo( BEAST.RL, (spaceLeft + spaceMiddle), (spaceTop + 2) ); //go to top above the board and right align

BEAST.RL.write(` Level: ${BEAST.LEVEL}`);

Readline.cursorTo( BEAST.RL, 0, (CliSize().rows - 1) ); //go to bottom of board and rest cursor there
}

customStdout.muted = true;
customStdout.muted = true; //no more user output now!
},


Expand All @@ -153,8 +160,10 @@ BEAST.draw = (() => {

customStdout.muted = false; //allow output so we can draw

let top = Math.floor( ( CliSize().rows - BEAST.MINHEIGHT ) / 2 );
Readline.cursorTo( BEAST.RL, 0, (top + 4) ); //go to top of board
let spaceTop = Math.floor( getSpaceTop() );
let spaceLeft = getSpaceLeft();

Readline.cursorTo( BEAST.RL, 0, (spaceTop + 4) ); //go to top of board

for(let boardRow of BEAST.BOARD) { //iterate over each row
let line = ''; //translate BEAST.BOARD to ASCII
Expand All @@ -170,7 +179,8 @@ BEAST.draw = (() => {
}
}

printLine( line ); //print the compiled line onto the board
Readline.moveCursor(BEAST.RL, spaceLeft, 0); //move cursor into board
BEAST.RL.write(`${line}\n`); //print line inside the frame
}

Readline.cursorTo( BEAST.RL, 0, (CliSize().rows - 1) ); //go to bottom of board and rest cursor there
Expand All @@ -189,20 +199,24 @@ BEAST.draw = (() => {
message: ( message, color = 'black' ) => {
customStdout.muted = false; //allow output so we can draw

let top = Math.floor( ( CliSize().rows - BEAST.MINHEIGHT ) / 2 );
Readline.cursorTo( BEAST.RL, 0, (top + 4 + Math.floor( ( BEAST.MINHEIGHT - 7 ) / 2 ) - 2) ); //go to middle of board
let spaceTop = Math.floor( getSpaceTop() );
let spaceLeft = getSpaceLeft(); //space left from frame

let spaceShoulder = Math.floor( ( CliSize().columns - BEAST.MINWIDTH ) / 2 ); //space left from frame
spaceShoulder = ' '.repeat( spaceShoulder );
Readline.cursorTo( BEAST.RL, spaceLeft, (spaceTop + 4 + Math.floor( ( BEAST.MINHEIGHT - 7 ) / 2 ) - 2) ); //go to middle of board

let spaceLeft = Math.floor( ( (BEAST.MINWIDTH - 2) / 2 ) - ( (message.length + 2) / 2 ) );
let spaceRight = Math.ceil( ( (BEAST.MINWIDTH - 2) / 2 ) - ( (message.length + 2) / 2 ) );
let space = ( (BEAST.MINWIDTH - 2) / 2 ) - ( (message.length + 2) / 2 ); //rest space minus the message length
let spaceMiddleLeft = Math.floor( space );
let spaceMiddleRight = Math.ceil( space );

BEAST.RL.write(`${spaceShoulder}${Chalk.gray(`│`)}${' '.repeat( BEAST.MINWIDTH - 2 )}\n`);
BEAST.RL.write(`${spaceShoulder}${Chalk.gray(`│`)}${' '.repeat( BEAST.MINWIDTH - 2 )}\n`);
BEAST.RL.write(`${spaceShoulder}${Chalk.gray(`│`)}${' '.repeat( spaceLeft )}${Chalk[ color ].bgWhite.bold(` ${message} `)}${' '.repeat( spaceRight )}\n`);
BEAST.RL.write(`${spaceShoulder}${Chalk.gray(`│`)}${' '.repeat( BEAST.MINWIDTH - 2 )}\n`);
BEAST.RL.write(`${spaceShoulder}${Chalk.gray(`│`)}${' '.repeat( BEAST.MINWIDTH - 2 )}\n`);
BEAST.RL.write(`${' '.repeat( BEAST.MINWIDTH - 2 )}\n`); //clear line
Readline.moveCursor(BEAST.RL, spaceLeft, 0); //move cursor into board
BEAST.RL.write(`${' '.repeat( BEAST.MINWIDTH - 2 )}\n`); //clear line
Readline.moveCursor(BEAST.RL, spaceLeft, 0); //move cursor into board
BEAST.RL.write(`${' '.repeat( spaceMiddleLeft )}${Chalk[ color ].bgWhite.bold(` ${message} `)}${' '.repeat( spaceMiddleRight )}\n`);
Readline.moveCursor(BEAST.RL, spaceLeft, 0); //move cursor into board
BEAST.RL.write(`${' '.repeat( BEAST.MINWIDTH - 2 )}\n`); //clear line
Readline.moveCursor(BEAST.RL, spaceLeft, 0); //move cursor into board
BEAST.RL.write(`${' '.repeat( BEAST.MINWIDTH - 2 )}\n`); //clear line

Readline.cursorTo( BEAST.RL, 0, (CliSize().rows - 1) ); //go to bottom of board and rest cursor there

Expand Down
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