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Update README.md
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dluisnothere authored Oct 9, 2022
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Expand Up @@ -14,7 +14,7 @@ In 3D rendering, Pathtracing is a technique that generates realistic looking sce

For this pathtracer, we parallelize operations by Rays (AKA Path Segments), and made sure to sync all threads before moving on to the next parallel operation.

Overall, this project is a continuation of learning how to write CUDA kernel functions, optimize performance by adding memory coalescence, and very simple acceleration structures. The second part of the project introduced me to using TinyObjLoader, CudaTextureObjects, and various rendering techniques to get specific types of images:
Overall, this project is a continuation of learning how to write CUDA kernel functions, optimize performance by adding memory coalescence, and very simple acceleration structures. The second part of the project introduced me to using TinyObjLoader, CudaTextureObjects, and various rendering techniques to get specific visual effects.

![](img/main.png)

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