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Update README.md
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dluisnothere authored Oct 9, 2022
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Expand Up @@ -68,7 +68,9 @@ My implementation for refractive materials comes from [Physically Based Renderin

This is the result of my refraction implementation:

![](img/Refractive.png)
_View 1_ | _View 2_
:-------------------------:|:-------------------------:
![](img/Refractive.png) | ![](img/cornell.2022-09-28_22-10-45z.5000samp.png)

### Depth of Field

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