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Feat: custom easing (#88)
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* feat: custom easing

* feat: example [to be deleleted]

* fix: edge case with small frameThreshold (like 0.01) for smoother transition

* fix: threshold

* feat: custom speed and easing per setTargetTimePercent

* feat: custom speed and easing per setTargetTimePercent

* fix: easing for trackScroll

* feat: improve example

* chore: remove easing from constructor

* feat: spread easing support

* chore: remove artifacts

* docs(readme): update setCurrentTimePercent
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tarsisexistence authored Mar 22, 2024
1 parent a2fea67 commit 5750cda
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Showing 4 changed files with 177 additions and 88 deletions.
3 changes: 2 additions & 1 deletion .eslintrc.json
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@
"import/extensions": 0,
"import/first": 0,
"camelcase": 0,
"no-console": 0
"no-console": 0,
"prettier/prettier": 1
}
}
6 changes: 5 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -89,7 +89,11 @@ Add html code to your html component:

Additionally, to set currentTime manually:

***setCurrentTimePercent*** (`setPercentage | Number`): A number between 0 and 1 that specifies the percentage position of the video.
***setCurrentTimePercent*** (`percentage: number`, `options: Options`): Pass a progress in between of 0 and 1 that specifies the percentage position of the video. Optionally, to customise experience of separate `setCurrentTimePercent` calls you can utilise options:
- `transitionSpeed`: `number`
- `easing`: `(progress: number) => number`

Example: `setCurrentTimePercent(0.5, { transitionSpeed: 12, easing: d3.easeLinear })`

## Technical Details and Cross Browser Differences
To make this library perform optimally in all browsers, three different approaches are taken to animating the video.
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201 changes: 131 additions & 70 deletions src/ScrollyVideo.js
Original file line number Diff line number Diff line change
Expand Up @@ -297,11 +297,18 @@ class ScrollyVideo {
}

/**
* Transitions the video or the canvas to the proper frame
* Transitions the video or the canvas to the proper frame.
*
* @param jump
* @param options - Configuration options for adjusting the video playback.
* - jump: boolean - If true, the video currentTime will jump directly to the specified percentage. If false, the change will be animated over time.
* - transitionSpeed: number - Defines the speed of the transition when `jump` is false. Represents the duration of the transition in milliseconds. Default is 8.
* - easing: (progress: number) => number - A function that defines the easing curve for the transition. It takes the progress ratio (a number between 0 and 1) as an argument and returns the eased value, affecting the playback speed during the transition.
*/
transitionToTargetTime(jump) {
transitionToTargetTime({
jump,
transitionSpeed = this.transitionSpeed,
easing = null,
}) {
if (this.debug) {
console.info(
'Transitioning targetTime:',
Expand All @@ -311,78 +318,137 @@ class ScrollyVideo {
);
}

// If we are already close enough to our target, pause the video and return.
// This is the base case of the recursive function
if (
// eslint-disable-next-line no-restricted-globals
isNaN(this.targetTime) ||
// If the currentTime is already close enough to the targetTime
Math.abs(this.currentTime - this.targetTime) < this.frameThreshold
) {
this.video.pause();
this.transitioning = false;
return;
}
const diff = this.targetTime - this.currentTime;
const distance = Math.abs(diff);
const duration = distance * 1000;
const isForwardTransition = diff > 0;

const tick = ({ startCurrentTime, startTimestamp, timestamp }) => {
const progress = (timestamp - startTimestamp) / duration;

// if frameThreshold is too low to catch condition Math.abs(this.targetTime - this.currentTime) < this.frameThreshold
const hasPassedThreshold = isForwardTransition
? this.currentTime >= this.targetTime
: this.currentTime <= this.targetTime;

// If we are already close enough to our target, pause the video and return.
// This is the base case of the recursive function
if (
// eslint-disable-next-line no-restricted-globals
isNaN(this.targetTime) ||
// If the currentTime is already close enough to the targetTime
Math.abs(this.targetTime - this.currentTime) < this.frameThreshold ||
hasPassedThreshold
) {
this.video.pause();

if (this.transitioningRaf) {
// eslint-disable-next-line no-undef
cancelAnimationFrame(this.transitioningRaf);
this.transitioningRaf = null;
}

// Make sure we don't go out of time bounds
if (this.targetTime > this.video.duration)
this.targetTime = this.video.duration;
if (this.targetTime < 0) this.targetTime = 0;
return;
}

// How far forward we need to transition
const transitionForward = this.targetTime - this.currentTime;
// Make sure we don't go out of time bounds
if (this.targetTime > this.video.duration)
this.targetTime = this.video.duration;
if (this.targetTime < 0) this.targetTime = 0;

// How far forward we need to transition
const transitionForward = this.targetTime - this.currentTime;
const easedProgress =
easing && Number.isFinite(progress) ? easing(progress) : null;
const easedCurrentTime = isForwardTransition
? startCurrentTime +
easedProgress * Math.abs(distance) * transitionSpeed
: startCurrentTime -
easedProgress * Math.abs(distance) * transitionSpeed;

if (this.canvas) {
if (jump) {
// If jump, we go directly to the frame
this.currentTime = this.targetTime;
} else if (easedProgress) {
this.currentTime = easedCurrentTime;
} else {
this.currentTime += transitionForward / (256 / transitionSpeed);
}

if (this.canvas) {
// Update currentTime and paint the closest frame
this.currentTime += transitionForward / (256 / this.transitionSpeed);
// If jump, we go directly to the frame
if (jump) this.currentTime = this.targetTime;
this.paintCanvasFrame(Math.floor(this.currentTime * this.frameRate));
} else if (
jump ||
this.isSafari ||
this.targetTime - this.currentTime < 0
) {
// We can't use a negative playbackRate, so if the video needs to go backwards,
// We have to use the inefficient method of modifying currentTime rapidly to
// get an effect.
this.video.pause();
this.currentTime += transitionForward / (64 / this.transitionSpeed);
// If jump, we go directly to the frame
if (jump) this.currentTime = this.targetTime;
this.video.currentTime = this.currentTime;
} else {
// Otherwise, we play the video and adjust the playbackRate to get a smoother
// animation effect.
const playbackRate = Math.max(
Math.min(transitionForward * 4, this.transitionSpeed, 16),
1,
);
if (this.debug) console.info('ScrollyVideo playbackRate:', playbackRate);
// eslint-disable-next-line no-restricted-globals
if (!isNaN(playbackRate)) {
this.video.playbackRate = playbackRate;
this.video.play();
this.paintCanvasFrame(Math.floor(this.currentTime * this.frameRate));
} else if (jump || this.isSafari || !isForwardTransition) {
// We can't use a negative playbackRate, so if the video needs to go backwards,
// We have to use the inefficient method of modifying currentTime rapidly to
// get an effect.
this.video.pause();

if (easedProgress) {
this.currentTime = easedCurrentTime;
} else {
this.currentTime += transitionForward / (64 / transitionSpeed);
}

// If jump, we go directly to the frame
if (jump) {
this.currentTime = this.targetTime;
}

this.video.currentTime = this.currentTime;
} else {
// Otherwise, we play the video and adjust the playbackRate to get a smoother
// animation effect.
const playbackRate = Math.max(
Math.min(transitionForward * 4, transitionSpeed, 16),
1,
);
if (this.debug)
console.info('ScrollyVideo playbackRate:', playbackRate);
// eslint-disable-next-line no-restricted-globals
if (!isNaN(playbackRate)) {
this.video.playbackRate = playbackRate;
this.video.play();
}
// Set the currentTime to the video's currentTime
this.currentTime = this.video.currentTime;
}
// Set the currentTime to the video's currentTime
this.currentTime = this.video.currentTime;
}

// Recursively calls ourselves until the animation is done.
// eslint-disable-next-line no-undef
// Recursively calls ourselves until the animation is done.
if (typeof requestAnimationFrame === 'function') {
// eslint-disable-next-line no-undef
this.transitioningRaf = requestAnimationFrame((currentTimestamp) =>
tick({
startCurrentTime,
startTimestamp,
timestamp: currentTimestamp,
}),
);
}
};

if (typeof requestAnimationFrame === 'function') {
// eslint-disable-next-line no-undef
requestAnimationFrame(() => this.transitionToTargetTime());
this.transitioningRaf = requestAnimationFrame((startTimestamp) => {
tick({
startCurrentTime: this.currentTime,
startTimestamp,
timestamp: startTimestamp,
});
});
}
}

/**
* Sets the currentTime as a percentage of the video duration.
* Sets the currentTime of the video as a specified percentage of its total duration.
*
* @param setPercentage
* @param jump
* @param setPercentage - The percentage of the video duration to set as the current time.
* @param options - Configuration options for adjusting the video playback.
* - jump: boolean - If true, the video currentTime will jump directly to the specified percentage. If false, the change will be animated over time.
* - transitionSpeed: number - Defines the speed of the transition when `jump` is false. Represents the duration of the transition in milliseconds. Default is 8.
* - easing: (progress: number) => number - A function that defines the easing curve for the transition. It takes the progress ratio (a number between 0 and 1) as an argument and returns the eased value, affecting the playback speed during the transition.
*/
setTargetTimePercent(setPercentage, jump) {
setTargetTimePercent(setPercentage, options = {}) {
// eslint-disable-next-line
// The time we want to transition to
this.targetTime =
Math.max(Math.min(setPercentage, 1), 0) *
Expand All @@ -392,20 +458,15 @@ class ScrollyVideo {

// If we are close enough, return early
if (
!jump &&
!options.jump &&
Math.abs(this.currentTime - this.targetTime) < this.frameThreshold
)
return;

// If we are already transitioning, bail early
if (!jump && this.transitioning) return;

// Play the video if we are in video mode
if (!this.canvas && !this.video.paused) this.video.play();

// Set transitioning state to true and begin transition
this.transitioning = true;
this.transitionToTargetTime(jump);
this.transitionToTargetTime(options);
}

/**
Expand All @@ -414,8 +475,8 @@ class ScrollyVideo {
destroy() {
if (this.debug) console.info('Destroying ScrollyVideo');

// eslint-disable-next-line no-undef
if (this.trackScroll)
// eslint-disable-next-line no-undef
window.removeEventListener('scroll', this.updateScrollPercentage);

// eslint-disable-next-line no-undef
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55 changes: 39 additions & 16 deletions src/ScrollyVideo.jsx
Original file line number Diff line number Diff line change
@@ -1,20 +1,30 @@
import React, { useEffect, useRef } from 'react';
import React, {
forwardRef,
useEffect,
useImperativeHandle,
useRef,
useState,
} from 'react';
import ScrollyVideo from './ScrollyVideo';

function ScrollyVideoComponent({
src,
transitionSpeed,
frameThreshold,
cover,
sticky,
full,
trackScroll,
useWebCodecs,
videoPercentage,
debug,
}) {
const ScrollyVideoComponent = forwardRef(function ScrollyVideoComponent(
{
src,
transitionSpeed,
frameThreshold,
cover,
sticky,
full,
trackScroll,
useWebCodecs,
videoPercentage,
debug,
},
ref,
) {
const containerElement = useRef(null);
const scrollyVideoRef = useRef(null);
const [instance, setInstance] = useState(null);

const videoPercentageRef = useRef(videoPercentage);
videoPercentageRef.current = videoPercentage;
Expand All @@ -28,7 +38,7 @@ function ScrollyVideoComponent({
scrollyVideoRef.current.destroy();
}

scrollyVideoRef.current = new ScrollyVideo({
const scrollyVideo = new ScrollyVideo({
scrollyVideoContainer: containerElement.current,
src,
transitionSpeed,
Expand All @@ -41,6 +51,9 @@ function ScrollyVideoComponent({
debug,
videoPercentage: videoPercentageRef.current,
});

setInstance(scrollyVideo);
scrollyVideoRef.current = scrollyVideo;
}, [
src,
transitionSpeed,
Expand Down Expand Up @@ -76,7 +89,17 @@ function ScrollyVideoComponent({
[],
);

return <div ref={containerElement} />;
}
useImperativeHandle(
ref,
() => ({
setVideoPercentage: scrollyVideoRef.current
? scrollyVideoRef.current.setTargetTimePercent.bind(instance)
: () => {},
}),
[instance],
);

return <div ref={containerElement} data-scrolly-container />;
});

export default ScrollyVideoComponent;

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