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RPCS3.net is a responsive website designed to house and promote the progress of RPCS3, an open-source PlayStation 3 emulator and debugger written in C++. This repository is regularly updated.

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Introduction

Official source code for RPCS3.net. This website is designed to house and promote the progress of RPCS3, an experimental open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The compatibility list portion of this website is developed independently and maintained by AniLeo.

All trademarks and copyright-written content found on this website belong to their respective owners. The RPCS3 team is in no way affiliated with Sony or PlayStation.

Licensing

This website uses the GNU General Public License Version 2.0 (June 1991). According to the license, you are welcome to use the website and its source code for any purpose, but distributing the websites' files requires that the source code be released and attribution given. For more details on how the GNU General Public License system works, please refer to GNU.org

Deployment

This website ships as is and doesn't require any compilation using any Integrated Development Environment tools. Simply download the repository archive, unpack and mount them locally or upload straight to your personal web server. For editing, we recommend using an advanced multi-language text editor, e.g. Notepad++.

For local deployment, our only requirement is Docker. Docker is an open platform for developers and sysadmins to build, ship, and run distributed applications, whether on laptops, data center VMs, or the cloud. To run the application, use:

docker-compose up

From there, open a web browser of your choosing and navigate to your prefered localhost address. However, you will need to access it from your browser by adding the :8080 to your localhost address.

This website uses a CronJob to fetch the Roadmap. Your CronJob should be similar to php public_html/lib/cronjobs/cron.roadmap.php (using the appropriate paths to the php executable and the public_html directory) with a recommended timing of once an hour (0 * * * *).

External Resources

Target Platforms

History

  • 01-15-2017 - tkoham offers a Patreon initiative for RPCS3 on January 15th, 2017
  • 01-20-2017 - DAGINATSUKO joins the RPCS3 team on January 20th, 2017
  • 01-20-2017 - RPCS3.net foundation forked from daginatsuko.com project by DAGINATSUKO
  • 01-20-2017 - RPCS3.net 2.0 project started by DAGINATSUKO
  • 01-21-2017 - RPCS3.net 2.0 launched and published by DAGINATSUKO
  • 01-22-2017 - RPCS3.net 2.0 compatibility launched and published by AniLeo
  • 01-25-2017 - RPCS3.net 2.0 blog launched by DAGINATSUKO
  • 04-26-2017 - RPCS3.net 2.0 Milk UX Lite port started by DAGINATSUKO
  • 05-01-2017 - RPCS3.net 2.0 Alpha 1 launched by DAGINATSUKO
  • 08-02-2017 - RPCS3.net 2.0 Alpha 2 launched byDAGINATSUKO
  • 08-04-2017 - Developer environment improvements with Docker by Jake Hamilton
  • 09-01-2017 - RPCS3.net 2.0 Beta 1 launched by DAGINATSUKO
  • 10-01-2017 - RPCS3.net 2.0 leaves Beta status by DAGINATSUKO
  • 10-15-2017 - RPCS3.net 3.0 begins closed-source development by DAGINATSUKO
  • 10-18-2017 - RPCS3.net 3.0 begins open-source development by DAGINATSUKO

Copyright

All trademarks and copyright-written content found on this website belong to their respective owners. The RPCS3 team is in no way affiliated with Sony or PlayStation.

The "PlayStation logo", "PlayStation 3 logo", "PlayStation 4 logo", "PlayStation Portable logo", "PlayStation Vita logo", "PlayStation Move logo", "PlayStation Network logo", "PlayStation Store logo", "PlayStation Plus logo", "Sony logo", "Sony Computer Entertainment logo" and their aforementioned names are registered trademarks of Sony Computer Entertainment Inc. "Sony Entertainment Network" is a trademark of Sony Corporation. Library programs are copyright Sony Interactive Entertainment Inc.

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RPCS3.net is a responsive website designed to house and promote the progress of RPCS3, an open-source PlayStation 3 emulator and debugger written in C++. This repository is regularly updated.

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