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LPMT - little free Projection Mapping tool for OpenFrameworks
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digitalmind/ProjectionMapping
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LPMT - Little Projection-Mapping Tool --------------------------------------- (C) 2011, HVA - Hermanitos Verdes Architetti / Modena, Italy LPMT is a little projection-mapping tool for use in our office, it is developed in C++ using OpenFrameworks. It’s based on simple quad warping paradigm, and, though rather simple, can be used to achieve complex and professional projection-mapping sets. DOWNLOAD: ---------- At the moment LPMT is only available as source code, and we've only tested it on linux systems but thanks to the multi-platform nature of OpenFrameworks it should work out-of-the-box on Windows and OsX too. up-to-date code (git repository): http://gitorious.org/projection-mapping for the github fans, the repository is mirrored here: https://github.com/hvfrancesco/ProjectionMapping if you don't like git, you can find a rarely updated zip file: http://www.hv-a.com/projectTiles/projection-mapping.zip MAIN FEATURES: -------------- * up to 36 independent layers (remember you can use a solid black quad even as a mask) * possible content: solid color, images, video, live-cam, slideshows, smoothly changing solid colors, and more ... * independent transparency setting for each content element * customizable colorization for each content element * customizable video speed and volume * save/load project set to/from xml file * syncronized start for video elements * vertex snap function for adjacent quads * cam snapshot background for rough positioning of quads * customizable speed for slideshows and color transitions KEY COMMANDS: ------------- ’s' – saves settings to xml (projection_settings.xml in data folder) ‘l’ – loads settings from xml file ‘a’ – adds new quad ‘>’ – go to next quad ‘<’ – go to previous quad '+' - raise active quad position in layers pile '-' - lower active quad position in layers pile ‘z’ – selects first gui page for active quad settings ‘x’ – selects second gui page for active quad settings ‘c’ – selects gui page for active quad corner position fine-tuning ‘q’ – fills window with active quad ‘spacebar’ – toggles projection/setup modes ‘g’ – toggles gui (for quad warping with mouse gui must be switched off) ‘f’ – toggles fullscreen mode ‘w’ – toggles cam snapshot window background ‘r’ – resyncs all videos and slideshows in all quads to starting point ‘1’ – shows general settings page of gui TODO: ---------- - quad masking (needs some OpenGL-fu) - controlling settings via OSC messages CONTACT: ---------- you can contact us at: francesco[at]hv-a.com ------------------------------------------------------------------------------- this README was last edited by hv_francesco on Wed Feb 23, 2011 19:54 GMT+1, edited 1 times in total. __________________________________ HVA - hermanitos verdes architetti modena - italy www.hv-a.com
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