A neural network learns to play snakes in the terminal
It was built from scratch using Rust and Ratatui
Check out this for an older version of the AI that uses macroquad for GUI
- Clone the repo
git clone [email protected]:bones-ai/rust-snake-ai-ratatui.git
cd rust-snake-ai-ratatui
- Run the simulation
cargo run --release
- The project configs file is located at
src/configs.rs
- Update
IS_LOW_DETAIL_MODE
for a minimal UI, it runs faster - Set
IS_SAVE_BEST_NET
to train your own network. Networks are saved indata/net.json
, once saved you can use the trained network by settingIS_LOAD_SAVED_NET
- Use
data/net-100.json
to watch the AI complete the game for 15x15 board size - Set
USE_GAME_CANVAS
to true and updateVIZ_GAME_SCALE
to scale the game if needed.
Here are some excellent resources to learn more about genetic algorithms:
- Video Series: Genetic Algorithm by The Coding Train.
- Book: Nature of Code by Daniel Shiffman for those who prefer reading.
- I highly recommend checking out Joshka's fork for more idiomatic Rust code.
- Initialization:
- The simulation begins at
Generation 0
. - A new population of snakes is created, each with a neural network initialized with random weights and biases.
- The simulation begins at
- Game Update:
- Each step, every game is updated by passing vision inputs to the neural network to decide the snake's action.
- A game is flagged as complete if:
- The snake collides with walls or itself.
- The snake fails to eat food within a certain number of steps, preventing indefinite looping.
- Generation Completion:
- The generation continues updating each game until all games are complete.
- Fitness Evaluation:
- At the end of each generation, snakes are ranked based on their performance.
- Parent Selection:
- Parents for the next generation are chosen based on rankings. Higher-ranked snakes have a higher probability of being selected as parents.
- Reproduction:
- Techniques such as roulette wheel selection, elitism, and other methods are used to generate children for the next generation.
- New Generation:
- A new population is created, and the process repeats from step 2 until the simulation is manually stopped.
This iterative process leads to snakes fine-tuning their strategies, resulting in longer snakes over time.
- I mostly post about my projects on - Twitter - @BonesaiDev
- Video of snake completing the game
- Check out my other projects on github https://github.com/bones-ai