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/dist | ||
/node_modules | ||
yarn-error.log | ||
.DS_Store |
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examples/3.80/scene-transition-bitmap-mask/.vscode/settings.json
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{ | ||
"eslint.format.enable": true, | ||
"eslint.options": { | ||
"overrideConfigFile": "config/.eslintrc" | ||
}, | ||
"editor.defaultFormatter": "dbaeumer.vscode-eslint", | ||
"editor.codeActionsOnSave": { | ||
"source.fixAll.eslint": "explicit" | ||
}, | ||
"cSpell.words": [ | ||
"devshareacademy", | ||
"mediump", | ||
"tweakpane" | ||
] | ||
} |
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# Phaser 3 TypeScript - Scene Transition With Bitmap Mask Example | ||
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Contains example code of how to create a custom scene transition for when a scene starts by using a `BitmapMask`. | ||
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You can see a live demo of the example here: [Phaser 3 Scene Transition Bitmap Mask](https://devshareacademy.github.io/phaser-3-typescript-games-and-examples/examples/shader-battle-scene-transitions/index.html) | ||
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![Example](./docs/example.gif?raw=true) | ||
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## Local Development | ||
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### Requirements | ||
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[Node.js](https://nodejs.org) and [pNPm](https://pnpm.io/) are required to install dependencies and run scripts via `pnpm`. | ||
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[Vite](https://vitejs.dev/) is required to bundle and serve the web application. This is included as part of the projects dev dependencies. | ||
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### Available Commands | ||
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| Command | Description | | ||
|---------|-------------| | ||
| `pnpm install --frozen-lockfile` | Install project dependencies | | ||
| `pnpm start` | Build project and open web server running project | | ||
| `pnpm build` | Builds code bundle for production | | ||
| `pnpm lint` | Uses ESLint to lint code | | ||
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### Writing Code | ||
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After cloning the repo, run `pnpm install --frozen-lockfile` from your project directory. Then, you can start the local development | ||
server by running `pnpm start`. | ||
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After starting the development server with `pnpm start`, you can edit any files in the `src` folder | ||
and parcel will automatically recompile and reload your server (available at `http://localhost:8080` | ||
by default). | ||
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### Deploying Code | ||
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After you run the `pnpm build` command, your code will be built into a single bundle located at | ||
`dist/*` along with any other assets you project depended. | ||
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If you put the contents of the `dist` folder in a publicly-accessible location (say something like `http://myserver.com`), | ||
you should be able to open `http://myserver.com/index.html` and play your game. | ||
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### Static Assets | ||
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Any static assets like images or audio files should be placed in the `public` folder. It'll then be served at `http://localhost:8080/path-to-file-your-file/file-name.file-type`. | ||
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## Credits | ||
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The assets used in this demo were made from free assets that were created from the following artists: [ansimuz](https://ansimuz.itch.io/). | ||
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List of assets: | ||
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* [Star Fighter](https://ansimuz.itch.io/star-fighter) | ||
* [Warped Vehicles](https://ansimuz.itch.io/warped-vehicles) |
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{ | ||
"root": true, | ||
"extends": "@devshareacademy/eslint-config", | ||
"parserOptions": { | ||
"project": "./tsconfig.json" | ||
}, | ||
"rules": {}, | ||
"ignorePatterns": ["node_modules", "dist"] | ||
} |
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examples/3.80/scene-transition-bitmap-mask/config/vite.config.js
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import { defineConfig } from 'vite'; | ||
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export default defineConfig({ | ||
base: "./", | ||
build: { | ||
rollupOptions: { | ||
output: { | ||
entryFileNames: 'assets/js/[name]-[hash].js', | ||
}, | ||
}, | ||
}, | ||
}); |
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Phaser 3 Example - Bitmap Mask</title> | ||
<style> | ||
html, | ||
body, | ||
.container { | ||
margin: 0px; | ||
height: 100vh; | ||
width: 100vw; | ||
overflow: hidden; | ||
background: #d7d7d7; | ||
display: flex; | ||
flex-direction: column; | ||
align-items: center; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
<div class="container" id="game-container"> | ||
<h1>Phaser 3 Example: Custom Scene Transition With Bitmap Mask</h1> | ||
</div> | ||
<script type="module" src="/src/main.ts"></script> | ||
</body> | ||
</html> |
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{ | ||
"name": "@devshareacademy/phaser-3-bitmap-mask-example", | ||
"version": "1.0.0", | ||
"description": "A basic Phaser 3 example of using a bitmap mask.", | ||
"scripts": { | ||
"start": "vite --config config/vite.config.js", | ||
"build": "tsc && vite build --config config/vite.config.js", | ||
"serve": "vite preview --config config/vite.config.js", | ||
"lint": "eslint ./src --ext .ts,.tsx --config ./config/.eslintrc" | ||
}, | ||
"author": "scottwestover", | ||
"license": "MIT", | ||
"repository": { | ||
"type": "git", | ||
"url": "https://github.com/devshareacademy/phaser-3-typescript-games-and-examples.git" | ||
}, | ||
"homepage": "https://github.com/devshareacademy/phaser-3-typescript-games-and-examples", | ||
"devDependencies": { | ||
"@devshareacademy/eslint-config": "0.0.18", | ||
"@devshareacademy/prettier-config": "0.0.6", | ||
"@devshareacademy/tsconfig": "0.0.3", | ||
"@typescript-eslint/eslint-plugin": "7.1.0", | ||
"@typescript-eslint/parser": "7.1.0", | ||
"eslint": "8.57.0", | ||
"eslint-config-prettier": "9.1.0", | ||
"eslint-plugin-prettier": "5.1.3", | ||
"prettier": "3.2.5", | ||
"typescript": "5.3.3", | ||
"vite": "5.1.4" | ||
}, | ||
"dependencies": { | ||
"phaser": "3.80.0" | ||
}, | ||
"resolutions": {}, | ||
"prettier": "@devshareacademy/prettier-config", | ||
"volta": { | ||
"node": "20.11.1", | ||
"yarn": "1.22.11", | ||
"pnpm": "8.15.4" | ||
}, | ||
"engines": { | ||
"node": ">=20.11.0", | ||
"npm": ">=10.2.0", | ||
"pnpm": ">=8.15.0" | ||
} | ||
} |
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