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Improve & use the new
FlagsEditor
for all flags
Turns out Scintilla had a custom editor for flags called `FlagsEnumConverter` before. Unaware of the first one, I wrote a new one called `FlagsEditor` for `ChangeHistory` enum. I may be biased but it turned out pretty good so I think it would be cool to use it for all flags.
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using System; | ||
using System.ComponentModel; | ||
using System.Globalization; | ||
using System.Linq; | ||
using System.Text; | ||
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namespace ScintillaNET; | ||
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internal class FlagsConverter : TypeConverter | ||
{ | ||
public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType) | ||
{ | ||
return destinationType == typeof(string) || base.CanConvertTo(context, destinationType); | ||
} | ||
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public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType) | ||
{ | ||
return sourceType == typeof(string) || base.CanConvertFrom(context, sourceType); | ||
} | ||
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public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType) | ||
{ | ||
if (value is Enum valueEnum && destinationType == typeof(string)) | ||
{ | ||
Type enumType = valueEnum.GetType(); | ||
ulong valueBits = Convert.ToUInt64(valueEnum); | ||
if (valueBits == 0) | ||
{ | ||
return Enum.ToObject(enumType, 0).ToString(); | ||
} | ||
ulong bits = 0; | ||
StringBuilder sb = new StringBuilder(); | ||
void Add(Enum item, ulong itemBits) | ||
{ | ||
if (itemBits != 0 && valueEnum.HasFlag(item)) | ||
{ | ||
bits |= itemBits; | ||
if (sb.Length > 0) | ||
sb.Append(" | "); | ||
sb.Append(item); | ||
} | ||
} | ||
foreach (Enum item in Enum.GetValues(enumType)) | ||
{ | ||
ulong itemBits = Convert.ToUInt64(item); | ||
if (Helpers.PopCount(itemBits) == 1) | ||
Add(item, itemBits); | ||
} | ||
foreach (Enum item in Enum.GetValues(enumType)) | ||
{ | ||
ulong itemBits = Convert.ToUInt64(item); | ||
if (Helpers.PopCount(itemBits) > 1 && (bits & itemBits) != itemBits) | ||
Add(item, itemBits); | ||
} | ||
return sb.ToString(); | ||
} | ||
return base.ConvertTo(context, culture, value, destinationType); | ||
} | ||
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public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value) | ||
{ | ||
if (value is string str) | ||
{ | ||
Type t = context.PropertyDescriptor.PropertyType; | ||
ulong bits = 0; | ||
var nameList = str.Split('|').Select(x => x.Trim()); | ||
foreach (var name in nameList) | ||
{ | ||
bits |= Convert.ToUInt64(Enum.Parse(t, name)); | ||
} | ||
return Enum.ToObject(t, bits); | ||
} | ||
return base.ConvertFrom(context, culture, value); | ||
} | ||
} |
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