Skip to content

GGJ20 Project plan

Derek Atkinson edited this page Feb 2, 2020 · 11 revisions

Concept

You are a repair robot. You arrive via a teleporter, which immediately breaks down by sucking items off of you and then exploding. You collect its parts, bring them back to make repairs bit by bit, and each time the portal grows a little stronger. As the portal improves, your items are chucked through it at you. These are upgrades that help you reach new parts of the map.

Upgrade ideas

  1. Bottom thruster for jumping
  2. Rear thruster for dashing (spanning longer gaps, moving up steep slopes)
  3. More fuel or something to allow you to double jump??

Art requirements

Player

Basic robot (start of the game)

  1. Robot idle - basic
  2. Robot move - basic
  3. Robot fall - basic

Downward-pointing thruster (first upgrade)

  1. Robot idle - down thruster off
  2. Robot move - down thruster off
  3. Robot jump - down thruster on
  4. Robot fall - down thruster off

Rear-pointing thruster with previously acquired downward-pointing thruster (second upgrade)

  1. Robot idle - thrusters off
  2. Robot move - thrusters off
  3. Robot move - rear thruster on, down thruster off
  4. Robot jump - real thruster off, down thruster on
  5. Robot fall - thrusters off

Double jump

Same as 7-11 with different color flame We decided against doing this during the game jam.

Environment

Portal object

  1. Portal - fully functional
  2. Portal - breaking animation (e.g. overload)
  3. Portal - broken
  4. Portal - first fix, tiny portal restored
  5. Portal - second fix, medium portal restored
  6. Portal - third fix, portal almost fully functional

TileMap

  1. Basic ground, walls, slopes tileset

Portal parts

  1. First part
  2. Second part
  3. Third part

UI

  1. Holding first portal part
  2. Holding second portal part

Programming Requirement

##Player

  1. Double Jumping
  2. Dashing

##Enviorment

  1. Portal Changing on Upgrade
  2. Character Skill Unlock