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Including game template w/branding
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dstevens-tafi committed May 3, 2022
1 parent b1d7b20 commit a8c1bca
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9 changes: 9 additions & 0 deletions TP_G8ThirdPersonBP/Config/DefaultEditor.ini
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[UnrealEd.SimpleMap]
SimpleMapName=/Game/TP_ThirdPerson/Maps/ThirdPersonExampleMap

[EditoronlyBP]
bAllowClassAndBlueprintPinMatching=true
bReplaceBlueprintWithClass= true
bDontLoadBlueprintOutsideEditor= true
bBlueprintIsNotBlueprintType= true

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[ContentBrowser]
ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonBP
26 changes: 26 additions & 0 deletions TP_G8ThirdPersonBP/Config/DefaultEngine.ini
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[URL]
GameName=TP_G8ThirdPersonBP

[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap
GameDefaultMap=/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap
TransitionMap=
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GlobalDefaultGameMode=/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C
GlobalDefaultServerGameMode=None

[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
MinimumiOSVersion=IOS_12

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/TP_G8ThirdPersonBP")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/TP_G8ThirdPersonBP")

7 changes: 7 additions & 0 deletions TP_G8ThirdPersonBP/Config/DefaultGame.ini
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[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=6F40F1BC4D80C508A8A409ABAC145A28
ProjectName=Third Person BP Game Template for Genesis 8

[/Script/DazToUnreal.DazToUnrealSettings]
FixBoneRotationsOnImport=True

169 changes: 169 additions & 0 deletions TP_G8ThirdPersonBP/Config/DefaultInput.ini

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47 changes: 47 additions & 0 deletions TP_G8ThirdPersonBP/Config/TemplateDefs.ini
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[/Script/GameProjectGeneration.TemplateProjectDefs]

Categories=Games

LocalizedDisplayNames=(Language="en",Text="G8 Third Person")
LocalizedDescriptions=(Language="en",Text="Bring your Non-Fungible People (NFP) into the action with the third-person Genesis 8 template. Compatible with your NFP or any other Genesis 8 and 8.1 character, this template positions the camera behind and slightly above the character, following them from an over-the-shoulder point of view. This perspective emphasizes your detailed custom character and is great for action and adventure games.")

LocalizedDisplayNames=(Language="ko",Text="삼인칭")
LocalizedDescriptions=(Language="ko",Text="삼인칭 템플릿은 카메라가 머리위 약간 뒤쪽에 위치한 플레이가능 캐릭터를 특징으로 합니다. 마우스, 키보드, 터치 디바이스의 가상 조이스틱으로 캐릭터가 이동함에 따라 카메라는 캐릭터를 따라다니며 어깨위 시점으로 봅니다. 주인공 캐릭터를 강조하는 시점으로, 액션이나 어드벤처 게임에 많이 쓰입니다. 레벨에는 플레이어가 점프할 수 있는 오브젝트가 여럿 있습니다.")

LocalizedDisplayNames=(Language="ja",Text="サードパーソン")
LocalizedDescriptions=(Language="ja",Text="サードパーソンテンプレートにはプレイアブルキャラクタが存在し、カメラがキャラクタの背後の少し上方にあります。キーボード、コントローラー、タッチデバイスでのバーチャルジョイスティックでキャラクタが移動すると、カメラは肩越しのビューで追従します。この視点はメインキャラクタを強調するのもでアクションアドベンチャーゲームで人気があるものです。レベルにはプレイヤーがジャンプして乗ることができるオブジェクトが置かれています。")

LocalizedDisplayNames=(Language="zh-Hans",Text="第三人称游戏")
LocalizedDescriptions=(Language="zh-Hans",Text="第三人称游戏模板拥有一个可游玩的角色,摄像机位于角色身后偏上的位置。您可以通过鼠标、键盘、手柄或触摸式设备上控制角色移动,摄像机会跟随角色,通过过肩式视角观察世界。此视角突出主角,在动作及冒险类游戏中非常流行。关卡中还包含一些对象,可以让角色跳到上面。")

ClassTypes=GameMode, Character, SpringArmComponent, CameraComponent, InputComponent
AssetTypes=Animation Sequence, Animation Blueprint, Skeleton, Blend Space 1D, Skeletal Mesh

FoldersToIgnore=Binaries
FoldersToIgnore=Build
FoldersToIgnore=Intermediate
FoldersToIgnore=Saved
FoldersToIgnore=Media

FilesToIgnore="%TEMPLATENAME%.uproject"
FilesToIgnore="%TEMPLATENAME%.png"
FilesToIgnore="Config/TemplateDefs.ini"
FilesToIgnore="Config/config.ini"
FilesToIgnore="Manifest.json"
FilesToIgnore="contents.txt"


FolderRenames=(From="Source/%TEMPLATENAME%",To="Source/%PROJECTNAME%")
FolderRenames=(From="Source/%TEMPLATENAME%Editor",To="Source/%PROJECTNAME%Editor")

FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true)
FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true)
FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false)

ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true)
ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true)
ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false)
SharedContentPacks=(MountName="ThirdPerson",DetailLevels=("Standard"))
SharedContentPacks=(MountName="Geometry",DetailLevels=("Standard","High"))
SharedContentPacks=(MountName="Mannequin",DetailLevels=("Standard","High"))
EditDetailLevelPreference="High"
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Binary file added TP_G8ThirdPersonBP/Media/TP_G8ThirdPersonBP.png
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13 changes: 13 additions & 0 deletions TP_G8ThirdPersonBP/TP_G8ThirdPersonBP.uproject
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{
"FileVersion": 3,
"EngineAssociation": "4.26",
"Category": "",
"Description": "",
"Plugins": [
{
"Name": "DazToUnreal",
"Enabled": true,
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/070a312bc04c48bcb1a4d193aaddf73e"
}
]
}
Binary file added docimages/NFPInScene.png
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Binary file added docimages/ProjectStartView.png
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Binary file added docimages/SelectTemplate1.png
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Binary file added docimages/SelectTemplate3.png
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