Releases: daz3d/DazToC4D
DazToCinema4D 2024 v2.31.67
New in the 2024.2.31 release:
- Integration of latest Daz Bridge Library
- Unicode filepath support (Foreign language characters in User Documents and Folder Path)
- Export as .C4D project from Daz Studio via File -> Export -> "Cinema 4D"
- Full Scene / Environment Export
- Iray texture tiling support
- Emissive Textures support
- Rigid Follow Node baking
- Custom Pivot Point baking
- Instance baking
- Maximum Texture Resolution Resizing
- Maximum Texture File Size and Format Re-encoding
- Makeup Overlay baking
- Translucency/ Tint / Strength map baking
- Improved compatibility with Cinema 4D 2024 and 2025
- Improved GUI responsiveness and error handling in R25+
- Improved backward compatibility with Cinema 4D R23 and below
- Improved compatibility with latest versions of Redshift, Octane and V-Ray renderers
- Multiple bugfixes: G9 T-pose option, Auto-IK for G8, Python 2.7 compatibility for Unicode support, IOR/transparency materials
Known Issues:
- DazToCinema4D Bridge does not yet support direct generation of Node based materials. Work-Around: Convert to Node based materials after transfer from Daz Studio via Cinema4D's built-in material conversion tools.
- Cinema4D 2024 and 2025: All materials become black after import, due to change to Redshift as default renderer and Node Edtor as the default material type. Work-Around:
- Disable Always Open Node Editor: Open Preferences dialog. Select the Materials tab. Uncheck "Always Open Node Editor" option.
- Set Standard Renderer as the Default Renderer: Start a new scene/document, then go to Render -> Render Settings. Select "Standard" in the Renderer dropdown. Then select Window -> Customization -> Save as Default Scene
- When converting materials to Redshift or V-Ray, bump and normal texture maps must be manually changed from sRGB or Auto color space to linear colorspace. If this is not done, there will be a noticeable seam between face, head, arms, torso, neck, etc.
- In V-Ray, click on Bump channel, then Bump Map -> Bitmap -> Transfer Function and change the dropdown from sRGB to Linear. In V-Ray, you may select all materials and make this change in all materials in one operation.
- In Redshift, select each material, open the Shader Graph, select NormalTexture, select the General channel, then IMAGE -> Filename -> Color Space and change Color Space from "Auto (sRGB)" to "file-io -> Raw". Repeat this for all materials.
- Octane renders parts of eyes as pure black. Octane renderer does not appear to support super-imposed transparent geometry and renders them as black. Work-around (Remove super-imposed transparent geometry):
- In Daz Studio, with G9 character loaded into scene, select Tools -> Geometry Editor.
- In the Scene tab, expand the G9 character object to see its children. Select "Genesis 9 Eyes" object.
- In the Viewport tab, right-click and select "Geometry Selection" -> "Select By" -> "Surfaces" -> "EyeMoisture Left"
- Repeat procedure for "EyeMoisture Right": right-click in the Viewport tab and select "Geometry Selection" -> "Select By" -> "Surfaces" -> "EyeMoisture Right"
- Right-click in Viewport tab and select "Geometry Editing" -> "Delete Selected Polygon(s)". You should see a pop-up asking you to confirm deletion of "912 polygon(s)". Click Yes.
- For G8/8.1 characters, select the main G8 character in the Scene tab. Then right-click in the Viewport and select "Geometry Selection" -> "Select By" -> "Surfaces" -> "EyeMoisture". Then delete selected polygons as per instructions above.
- Filename that the user specifies in the File->Export dialog will actually be used to create and name both a project folder and a project file within that folder.
- dForce / Strand-based hair is not rigged. Work-around: Manually rig using C4D Rigging and Weight point tools.
- Certain characters such as "Kat for Genesis 9" which use non-default ERC bone values have incorrect bone positions when "Fex Bone Rotation" option is selected in Cinema4D. Work-Arounds:
- Do not use "Fix Bone Rotations" during import into Cinema4D.
- In Daz Studio, set the affected character to (default) rest pose. Then manually change any bone or object positions to default (usually 0). Affected transforms are usually at the object level or at the "Hip".
- On computers that are using Unicode usernames, user documents folder names or filepaths, the manual batch file in the Intermediate Folder will not be able to execute. Work-Around: Copy and paste the commands from the batch file to a CMD prompt and execute one-by-one.
- Before using File -> Export -> Cinema 4D, you must first activate your Maxon license for the specific Cinema4D version of c4dpy you selected in the Bridge dialog by double-clicking the c4dpy.exe (c4dpy on Mac) file in your Cinema 4D application folder. As long as you do not re-assign the license, you should only need to do this once per user profile on your computer.
Manual Installation:
- Make sure you have Daz Studio Installed via Daz Install Manager (DIM).
- Quit both Daz Studio and DIM.
- Double click the "DOUBLE_CLICK_ME" script file. Daz Studio should launch and run the script file.
- Click "Replace" if asked. If there were no errors, you should get success confirmation that package was copied into the correct DIM folder.
- Click "OK" and Daz Studio should automatically close and DIM should start.
- If you have a previous version of this software installed, go into the "Installed" Tab and click "Uninstall".
- Look in the "Ready to Install" Tab for the downloaded package and click Install. Click the small "refresh" icon at the top of the window if you do not see anything.
Full Changelog: 2023.1.1...2024.2.31.67
2024-alpha-preview-002
BETA INSTALL:
- Make sure you have Daz Studio Installed via Daz Install Manager (DIM).
- Quit both Daz Studio and DIM.
- Double click the "DOUBLE_CLICK_ME" script file. Daz Studio should launch and run the script file.
- Click "Replace" if asked. If there were no errors, you should get success confirmation that package was copied into the correct DIM folder.
- Click "OK" and Daz Studio should automatically close and DIM should start.
- If you have a previous version of this software installed, go into the "Installed" Tab and click "Uninstall".
- Look in the "Ready to Install" Tab for the BETA package and click Install. Click the small "refresh" icon at the top of the window if you do not see anything.
- If package installed successfully, you should see it moved over to the "Installed" Tab.
- You are now done. Close DIM and then start Daz Studio to test the BETA.
KNOWN ISSUES:
- Filename that the user specifies in the File->Export dialog will actually be used to create and name both a project folder and a project file within that folder.
NEW FEATURES:
- 2024.2.3.20: Unicode filename support
Full Changelog: 2024-alpha-preview-001...2024-alpha-preview-002
2024-alpha-preview-001
BETA INSTALL:
- Make sure you have Daz Studio Installed via Daz Install Manager (DIM).
- Quit both Daz Studio and DIM.
- Double click the "DOUBLE_CLICK_ME" script file. Daz Studio should launch and run the script file.
- Click "Replace" if asked. If there were no errors, you should get success confirmation that package was copied into the correct DIM folder.
- Click "OK" and Daz Studio should automatically close and DIM should start.
- If you have a previous version of this software installed, go into the "Installed" Tab and click "Uninstall".
- Look in the "Ready to Install" Tab for the BETA package and click Install. Click the small "refresh" icon at the top of the window if you do not see anything.
- If package installed successfully, you should see it moved over to the "Installed" Tab.
- You are now done. Close DIM and then start Daz Studio to test the BETA.
KNOWN ISSUES:
- Filename that the user specifies in the File->Export dialog will actually be used to create and name both a project folder and a project file within that folder.
Full Changelog: 2023.1.1...2024-alpha-preview-001
DazToCinema4D 2023 v1.1
New in the 2023.1.1 release:
- Integration with latest Daz Bridge Library
- Tooltips and What's This text for new animation options
- New animation options available through Experimental Options checkbox in Advanced Settings
- Improved import support for non-IrayUber shaders from Daz Studio (normal map crashfix)
- Improved support for non-humanoid skeleton (Daz Dog, Daz Horse)
Known Issues:
- Genesis 9 will be set to A-pose when selecting "Convert Base Pose to T-Pose" option.
- Genesis 9 JCM export will export JCM morphs for all installed characters, causing significant slow down for installations with many G9 characters
Full Changelog: 2022.2.13...2023.1.1
MD5 hash of dzc4dbridge.dll.v2023.1.10.zip: 76ba240d5ffae58f28666f6186212307
MD5 hash of libdzc4dbridge.dylib.v2023.1.1.10.zip: a80dcfc6c8ce0847e9c94cd1253992e6
Manual Installation Instructions:
- Download the zipped dzc4dbridge.dll (libdzc4dbridge.dylib for macOS)
- Unzip and copy it into the Daz Studio plugins folder (example:
\Daz 3D\Applications\64-bit\DAZ 3D\DAZStudio4\plugins
). - Make sure you add the Plugins Search Path for
<username>/Documents/Cinema4D/plugins
in your Cinema 4D Preferences window.
DazToCinema4D 2023.1.0 (Hotfix 2023.1.0.5)
Hotfixes:
- Improved joint correction for Posed figures
- Fixed most skinning issues causing long, distorted fingers
- Improved error handling (stuck "Please Wait... Importing" message)
New in the 2023.1.0 release:
- Genesis 9 Auto-IK support
- Improved backward compatibility and bugfixes (tested with R21+python 2)
- HD Makeup support (PBRSkin Makeup)
- Improved Genesis 9 material support
- Improved Geograft support (duplicate geometry removal)
- Quick Genesis 9 JCM morph selection
Full Changelog: 2022.2.13...2023.1.0-hotfix-1
Known Issues:
- Genesis 9 will be set to A-pose when selecting "Convert Base Pose to T-Pose" option.
- Genesis 9 JCM export will export JCM morphs for all installed characters, causing significant slow down for installations with many G9 characters
MD5 hash of dzc4dbridge.dll.v2023.1.0.5.zip: 7cac1e1fae54f84cc72b20e85b7e7288
MD5 hash of libdzc4dbridge.dylib.v2023.1.0.5.zip: c1f13286c676597642fd09ddda2e76f0
Manual Installation Instructions:
- Download the zipped dzc4dbridge.dll (libdzc4dbridge.dylib for macOS)
- Unzip and copy it into the Daz Studio plugins folder (example:
\Daz 3D\Applications\64-bit\DAZ 3D\DAZStudio4\plugins
). - Make sure you add the Plugins Search Path for
<username>/Documents/Cinema4D/plugins
in your Cinema 4D Preferences window.
Fixed bone rotations, Genesis 9 IK support
This is a bugfix update in preparation for further updates in the next few weeks.
- Fixes bug with Bone Rotations and T-Pose functions
- Genesis 9 Auto-IK with support for forearm twist bones
- Bugfixes related to crashes with Genesis 2/3 Auto-IK
MD5 hash of dzc4dbridge.dll.v2022.2.13.26.zip:
635414744f876d4a4358a4ef9ff53940
MD5 hash of libdzc4dbridge.dylib.v2022.2.13.26.zip:
fb440d3420c2589785849a4882bfa4f3
DazToCinema4D 2022.2.12 (Hotfix update on 9-9-2022)
This update contains the following changes:
- Fixed several bone-rotation bugs on import
- Now allows option for no bone-rotation changes
- Updated to latest Daz Bridge Library v2.2
- Fixes morph undo bug (distorted face after exporting)
- Geograft material support
- Preliminary steps for Geograft Morph support (exported blendshapes)
(2022.1.11) Geoshell hotfix, Daz Bridge Library update with UX improvements
This release contains the following changes:
- Hotfix for crashes related to Geoshells
- Updates from release candidate, 2022.1.10 (morph controller fixes)
- Updates from latest Daz Bridge Library (UX Improvements)
Manual Installation Instructions:
- Uninstall any previous 2022 version of the DazToCinema4D Bridge using Daz Central or DIM. If you manually installed a previous 2022 version, be sure to look for the older name, dzbridge_c4d.dll to remove.
- Download and unzip the dzc4dbridge.dll file.
- Copy the dzc4dbridge.dll file into the Daz Studio "plugins" folder, which is located inside the Daz Studio program folder. Ex: C:\DAZ 3D\Applications\64-bit\DAZ 3D\DAZStudio4\plugins
- Restart Daz Studio and update the Cinema4D Plugin using the Install Plugin button in the Advanced Settings section of the Bridge by following the directions below:
2022.1.10-Release Candidate: Morph controller / JCM bugfixes, UI/UX improvements
This is a release candidate that needs more testing of JCM controller override behavior/functionality which was recently integrated from the Daz Bridge Library. Changes in this version:
- Morph controller overrides inherited from latest Daz Bridge Library
- UI/UX updates for first time users, initial installs
Manual Installation Instructions:
- Uninstall any previous 2022 version of the DazToCinema4D Bridge using Daz Central or DIM. If you manually installed a previous 2022 version, be sure to look for the older name, dzbridge_c4d.dll to remove.
- Download and unzip the dzc4dbridge.dll file.
- Copy the dzc4dbridge.dll file into the Daz Studio "plugins" folder, which is located inside the Daz Studio program folder. Ex: C:\DAZ 3D\Applications\64-bit\DAZ 3D\DAZStudio4\plugins
- Restart Daz Studio and update the Cinema4D Plugin using the Install Plugin button in the Advanced Settings section of the Bridge by following the directions below:
Bugfixes, Python Plugin Improvements
What's Changed
- Changes to improve compatibility with R22 and below
- Bugfixes, Python Plugin Improvements by @danielbui78 in #32
Full Changelog: 2022.1.8...2022.1.9
Manual Installation Instructions:
- Uninstall any previous 2022 version of the DazToCinema4D Bridge using Daz Central or DIM. If you manually installed a previous 2022 version, be sure to look for the older name, dzbridge_c4d.dll to remove.
- Download and unzip the dzc4dbridge.dll file.
- Copy the dzc4dbridge.dll file into the Daz Studio "plugins" folder, which is located inside the Daz Studio program folder. Ex: C:\DAZ 3D\Applications\64-bit\DAZ 3D\DAZStudio4\plugins
- Restart Daz Studio and update the Cinema4D Plugin using the Install Plugin button in the Advanced Settings section of the Bridge by following the directions below: