mayaMatchMoveSolver-v0.5.0.beta2
Pre-release
Pre-release
david-cattermole
released this
01 Oct 14:26
·
477 commits
to master
since this release
The v0.5.0.beta2 release adds minor features and bug fixes for the MM Renderer Silhouette Rendering.
This is a pre-release beta of the upcoming v0.5.0 release, and is intended for testing. It is not recommended to use v0.5.0.beta2 in production.
The mmSolver release for Maya 2024 on Linux is only supported on Red Hat Enterprise Linux (RHEL) 8, or Rocky Linux 8 and will not work on RHEL 7 or CentOS 7.
Full Changelog: v0.5.0.beta1...v0.5.0.beta2
New Features / Fixes:
- MM Renderer (#231)
- Silhouette rendering "depth offset" changes automatically (internally) with silhouette width.
- Fix silhouette rendering back-facing polygons from rendering incorrectly.
- Fix silhouette rendering of Maya native image planes with useBackground shader.
- mmRenderGlobals node is locked by default - it cannot be renamed or deleted - to stop a user accidentally renaming/deleting the node.
Known Problems
- Building on Windows for Maya 2019 is currently broken.
- Markers are not distorted by Lens Distortion in Maya 2023.0, and 2023.1.
- Please upgrade to (at least) Maya 2023.2.
- MM Renderer incorrectly displays selection in Maya 2022.0.
- Please upgrade to (at least) Maya 2022.1.
- Solving Lens Distortion does not act correctly in some cases - this is being actively developed and improved - please report bugs.
- There are lens distortion update issues in the Maya viewport with Markers and Lines node types.
Please report any bugs or suggestions you find in this release here and clearly state the version of mmSolver you are testing.