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I am able to load the matrices V and F, but I am a little confused as to how to display them/go about rendering them in the image using the ray-tracing technique.
Thank you in advance!
The text was updated successfully, but these errors were encountered:
It's actual similar to the sphere case, only difference is that you are dealing with triangles now. Just treat the mesh as many independent triangles and follow through the ray tracing slide.
@majia67 Both are fine, if you are using a general implementation it's just a line of difference. Perspective is better because you don't need to tune to hit the mirror afterward.
Hi!
I am able to load the matrices V and F, but I am a little confused as to how to display them/go about rendering them in the image using the ray-tracing technique.
Thank you in advance!
The text was updated successfully, but these errors were encountered: