Simple TicTacToe implementation with both shared screen and TCP multi-player capabilities, running in the console. So hopefully it could theoretically run on the universities internal network. So... hopefully, theoretically, it should be able to run over the university network.
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TCP/IP based multi-player
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Shared Screen multi-player
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Ability to handle any size of board greater or equal to
victory conditions different to those on the 3x3 grid would need to be additionally defined
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Terminal UI
This project requires the following libraries installed in the system, or otherwise made available to both the CMake script and the compiler:
- sockpp for networking
- ncurses for terminal UI
- Google Test for testing only