A simple platformer, where the checkpoint is a box that the player can carry and throw. Respawning from the box is unlimited and part of the puzzle mechanic. Written in C++ using SFML and Box2D.
- SFML 2.5.1 (
.so
included) - Box2D 2.3.1 (
.a
included)
mkdir build cd build cmake -G Ninja .. ninja
- Physics using Box2D
- Levelgeneration from
.png
files - Spritesheet animation
- Tilemap culling
- Controller support
- Demomode running in background of menu
- Boxy-Bold.ttf
- legacy_dungeon.png