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Snake - deep reinforcement learning

Used libraries

  • tensorflow2
  • gym_snake

Description

Deep Q Learning project aimed to play a game called "snake". The agent was self learning using 2 types of neural networks: classic neural networks (worked quite well) and convolutional neural networks (turned out to be a bad choice for the project).

After 3.5k games the average number of eaten apples was 10.37 (average of 50 games).

Game demo

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