Fix segfault when Lua calls into a finalised script-bound object (#249) #574
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name: CMake | |
on: | |
push: | |
branches: [master] | |
pull_request: | |
jobs: | |
unix: | |
# The CMake configure and build commands are platform agnostic and should work equally | |
# well on Windows or Mac. You can convert this to a matrix build if you need | |
# cross-platform coverage. | |
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix | |
name: ${{ matrix.os }} - ${{ matrix.build_type }} | |
runs-on: ${{ matrix.os }} | |
strategy: | |
matrix: | |
os: [macos-latest, ubuntu-latest, windows-latest] | |
build_type: [Debug, RelWithDebInfo, Release] | |
fail-fast: false | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v2 | |
- name: Setup (apt) | |
if: ${{ startsWith(matrix.os, 'ubuntu') }} | |
run: | | |
sudo apt update -qq | |
sudo apt install git build-essential cmake ninja-build zip unzip libsdl2-dev libfreetype-dev | |
- name: Setup (brew) | |
if: ${{ startsWith(matrix.os, 'macos') }} | |
run: brew install cmake sdl2 ninja | |
- name: Setup (windows) | |
if: ${{ startsWith(matrix.os, 'windows') }} | |
run: | | |
$sdl_version = "2.0.16" | |
$sdl_link = "https://libsdl.org/release/SDL2-devel-$sdl_version-VC.zip" | |
$sdl_zip = "$env:GITHUB_WORKSPACE/sdl-dev.zip" | |
(new-object System.Net.WebClient).DownloadFile($sdl_link, $sdl_zip) | |
Expand-Archive -LiteralPath $sdl_zip -DestinationPath "$env:GITHUB_WORKSPACE/externals" | |
$sdl_config = @" | |
set(flavor x86) | |
if(CMAKE_SIZEOF_VOID_P EQUAL 8) | |
set(flavor x64) | |
endif() | |
set(_SDL2_prefix "`${CMAKE_CURRENT_LIST_DIR}/SDL2-$sdl_version") | |
add_library(SDL2::SDL2main STATIC IMPORTED) | |
set_target_properties(SDL2::SDL2main PROPERTIES | |
IMPORTED_LOCATION "`${_SDL2_prefix}/lib/`${flavor}/SDL2main.lib" | |
) | |
add_library(SDL2::SDL2 SHARED IMPORTED) | |
set_target_properties(SDL2::SDL2 PROPERTIES | |
IMPORTED_LOCATION "`${_SDL2_prefix}/lib/`${flavor}/SDL2.dll" | |
IMPORTED_IMPLIB "`${_SDL2_prefix}/lib/`${flavor}/SDL2.lib" | |
INTERFACE_INCLUDE_DIRECTORIES "`${_SDL2_prefix}/include" | |
) | |
target_link_libraries(SDL2::SDL2 INTERFACE SDL2::SDL2main) | |
"@ | |
Set-Content -Path "$env:GITHUB_WORKSPACE/externals/sdl2-config.cmake" -Value $sdl_config | |
Get-Content "$env:GITHUB_WORKSPACE/externals/sdl2-config.cmake" | |
- name: Create Build Environment | |
# Some projects don't allow in-source building, so create a separate build directory | |
# We'll use this as our working directory for all subsequent commands | |
run: cmake -E make_directory ${{runner.workspace}}/build | |
- name: Configure CMake (windows) | |
if: ${{ startsWith(matrix.os, 'windows') }} | |
# Use a bash shell so we can use the same syntax for environment variable | |
# access regardless of the host operating system | |
working-directory: ${{runner.workspace}}/build | |
# Note the current convention is to use the -S and -B options here to specify source | |
# and build directories, but this is only available with CMake 3.13 and higher. | |
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12 | |
run: cmake $env:GITHUB_WORKSPACE -G "Visual Studio 17 2022" -A Win32 -DCMAKE_BUILD_TYPE:STRING=${{ matrix.build_type }} -DSDL2_DIR:PATH="$env:GITHUB_WORKSPACE/externals" -DWARNING_IS_ERROR=1 | |
- name: Configure CMake (unix-like) | |
if: ${{ !startsWith(matrix.os, 'windows') }} | |
# Use a bash shell so we can use the same syntax for environment variable | |
# access regardless of the host operating system | |
shell: bash | |
working-directory: ${{runner.workspace}}/build | |
# Note the current convention is to use the -S and -B options here to specify source | |
# and build directories, but this is only available with CMake 3.13 and higher. | |
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12 | |
run: cmake $GITHUB_WORKSPACE -G Ninja -DCMAKE_BUILD_TYPE=${{ matrix.build_type }} -DWARNING_IS_ERROR=1 | |
- name: Build | |
working-directory: ${{runner.workspace}}/build | |
# Execute the build. You can specify a specific target with "--target <NAME>" | |
run: cmake --build . --config ${{ matrix.build_type }} |