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Scenario Scurvy Scavenger updates #2077

Merged
merged 2 commits into from
May 1, 2024
Merged

Scenario Scurvy Scavenger updates #2077

merged 2 commits into from
May 1, 2024

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Xansta
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@Xansta Xansta commented May 1, 2024

  • Use scenario utilities
    • CPU ship diversification
    • Place station
    • Generate call sign
    • Spawn ships
  • Added versioning documentation
  • Switch to getScenarioTime for timer based features
  • Enforce single player ship intent with allowNewPlayerShips(false)
  • Remove code to handle multiple player ships
  • Simple refactoring
    • Grouped functions together in the code for easier readability
    • Better variable names
    • Remove some unused variables
    • Better handling of scenario settings
    • Group constants and globals that can change initialization in separate functions
  • Add GM button for plot status inquiry
  • Eased game play
    • Increased interval between Exuari vengeance waves
    • Reduced Exuari vengeance wave danger increase interval
    • Reduced impact of retrieving damaging artifact
    • Increased survival chance of next to last repair crew
  • Add a larger explosion with debris when planet destroyed
  • Add another introspective captain's log mid mission

There were also some revisions to utilities required by this scenario:

  • CPU ship diversification utility
  • Spawn ships scenario utility

Xansta added 2 commits May 1, 2024 11:35
- Use scenario utilities
  - CPU ship diversification
  - Place station
  - Generate call sign
  - Spawn ships
- Added versioning documentation
- Switch to getScenarioTime for timer based features
- Enforce single player ship intent with `allowNewPlayerShips(false)`
- Remove code to handle multiple player ships
- Simple refactoring
  - Grouped functions together in the code for easier readability
  - Better variable names
  - Remove some unused variables
  - Better handling of scenario settings
  - Group constants and globals that can change initialization in separate functions
- Add GM button for plot status inquiry
- Eased game play
  - Increased interval between Exuari vengeance waves
  - Reduced Exuari vengeance wave danger increase interval
  - Reduced impact of retrieving damaging artifact
  - Increased survival chance of next to last repair crew
- Add a larger explosion with debris when planet destroyed
- Add another introspective captain's log mid mission

There were also some revisions to utilities required by this scenario:
CPU ship diversification utility
Spawn ships scenario utility
@daid daid merged commit 1156891 into daid:master May 1, 2024
7 checks passed
Tsht pushed a commit to Tsht/EmptyEpsilon that referenced this pull request Oct 12, 2024
* Scenario Scurvy Scavenger updates
- Use scenario utilities
  - CPU ship diversification
  - Place station
  - Generate call sign
  - Spawn ships
- Added versioning documentation
- Switch to getScenarioTime for timer based features
- Enforce single player ship intent with `allowNewPlayerShips(false)`
- Remove code to handle multiple player ships
- Simple refactoring
  - Grouped functions together in the code for easier readability
  - Better variable names
  - Remove some unused variables
  - Better handling of scenario settings
  - Group constants and globals that can change initialization in separate functions
- Add GM button for plot status inquiry
- Eased game play
  - Increased interval between Exuari vengeance waves
  - Reduced Exuari vengeance wave danger increase interval
  - Reduced impact of retrieving damaging artifact
  - Increased survival chance of next to last repair crew
- Add a larger explosion with debris when planet destroyed
- Add another introspective captain's log mid mission

There were also some revisions to utilities required by this scenario:
CPU ship diversification utility
Spawn ships scenario utility

* Add some translation functions
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2 participants