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which returns true if two separate log entries from different times have identical text.
The text was updated successfully, but these errors were encountered:
oznogon
changed the title
[GuiAdvancedScrollText] Scrollmight not update if first entry text is the same as the latest
[ShipsLogControl] Log might not update if first entry text is the same as the latest
Mar 18, 2023
* Add a sequence # to log messages
* Store seq in GuiAdvancedScrollText along with rest of log data
* Compare seq instead of text when sync'ing ScrollText to log
* Fixes Issue daid#1947
* Add a sequence # to log messages
* Store seq in GuiAdvancedScrollText along with rest of log data
* Compare seq instead of text when sync'ing ScrollText to log
* Fixes Issue #1947
Tsht
pushed a commit
to Tsht/EmptyEpsilon
that referenced
this issue
Nov 22, 2023
* Add a sequence # to log messages
* Store seq in GuiAdvancedScrollText along with rest of log data
* Compare seq instead of text when sync'ing ScrollText to log
* Fixes Issue daid#1947
Steps to reproduce:
addToShipLog
calls to a PlayerSpaceship during a scenario via the exec.lua HTTP API endpoint:Expected behavior:
The newest entries in the log have the newer timestamp.
Observed behavior:
The log doesn't appear to update.
This appears to be due to checks like these in ShipsLogControl:
EmptyEpsilon/src/screenComponents/shipsLogControl.cpp
Lines 42 to 47 in b3b6e91
Specifically:
which returns true if two separate log entries from different times have identical text.
The text was updated successfully, but these errors were encountered: