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feat: first version
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TeruyaHaroldo committed Jun 29, 2021
1 parent 86634b0 commit 7a8d97f
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38 changes: 38 additions & 0 deletions .gitignore
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# OS X
.DS_Store

# Xcode
build/
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata/
*.xccheckout
profile
*.moved-aside
DerivedData
*.hmap
*.ipa

# Bundler
.bundle

# Add this line if you want to avoid checking in source code from Carthage dependencies.
# Carthage/Checkouts

Carthage/Build

# CocoaPods
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
Pods/
# Add this line if you want to avoid checking in source code from the Xcode workspace
*.xcworkspace

Example/PerseLiteDemo/Development.xcconfig
706 changes: 706 additions & 0 deletions Example/PerseLiteDemo/PerseLiteDemo.xcodeproj/project.pbxproj

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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1220"
version = "1.3">
<BuildAction
parallelizeBuildables = "NO"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "BAEB3DC37B9876C0E8E6660103A44639"
BuildableName = "PerseLite.framework"
BlueprintName = "PerseLite"
ReferencedContainer = "container:Pods/Pods.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "6176EFBD252E496D00F4D4DD"
BuildableName = "PerseLiteDemo.app"
BlueprintName = "PerseLiteDemo"
ReferencedContainer = "container:PerseLiteDemo.xcodeproj">
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</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
<TestableReference
skipped = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "5CF64E662653F51F004763E3"
BuildableName = "PerseLiteDemoTests.xctest"
BlueprintName = "PerseLiteDemoTests"
ReferencedContainer = "container:PerseLiteDemo.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "6176EFBD252E496D00F4D4DD"
BuildableName = "PerseLiteDemo.app"
BlueprintName = "PerseLiteDemo"
ReferencedContainer = "container:PerseLiteDemo.xcodeproj">
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</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "6176EFBD252E496D00F4D4DD"
BuildableName = "PerseLiteDemo.app"
BlueprintName = "PerseLiteDemo"
ReferencedContainer = "container:PerseLiteDemo.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
24 changes: 24 additions & 0 deletions Example/PerseLiteDemo/PerseLiteDemo/AppDelegate.swift
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import UIKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}

// MARK: UISceneSession Lifecycle

func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}

func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}
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{
"colors" : [
{
"idiom" : "universal"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
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"images" : [
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"idiom" : "iphone",
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"idiom" : "iphone",
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"idiom" : "iphone",
"scale" : "3x",
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"idiom" : "iphone",
"scale" : "2x",
"size" : "40x40"
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"idiom" : "iphone",
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"idiom" : "ipad",
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"idiom" : "ipad",
"scale" : "1x",
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"idiom" : "ipad",
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"size" : "40x40"
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"idiom" : "ipad",
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"idiom" : "ipad",
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],
"info" : {
"author" : "xcode",
"version" : 1
}
}
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{
"info" : {
"author" : "xcode",
"version" : 1
}
}
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{
"images" : [
{
"filename" : "haroldo.jpeg",
"idiom" : "universal",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
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<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
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<point key="canvasLocation" x="53" y="375"/>
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</scenes>
</document>
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