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cxd4 edited this page Jun 1, 2015 · 1 revision

Significance

newf is the game code's identifier for the flash data's magic number.

Syntax

  • zs $filepath -- Loads the flash memory data file $filepath, fills in the magic number and new checksum for File 1 and exits.
  • zs $filepath -1 (unsigned int) -- Same as above but interprets the extra string parameter as a whole number between 0 to 15 (any base) to update the corresponding section of flash memory for data validity (the magic number and checksum).
  • There is no command-line flag or switch specifically for writing to newf, as there is no reason for a user to write anything other than the text 'ZELDA3' to it so that the game will accept the data.

Tested Inputs

Only the magic number 0x5A454C444133 (ASCII: "ZELDA3") is a legitimate value for game files. Anything else causes the game to dismiss the memory section as an empty, unused file in the File Select screen.

Relevant Bits

file[0x0024:0x0029]47..0

Derived Cheat Codes

(Do we care to have a cheat code for this?)

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