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newf
cxd4 edited this page Jun 1, 2015
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newf
is the game code's identifier for the flash data's magic number.
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zs $filepath
-- Loads the flash memory data file$filepath
, fills in the magic number and new checksum for File 1 and exits. -
zs $filepath -1 (unsigned int)
-- Same as above but interprets the extra string parameter as a whole number between 0 to 15 (any base) to update the corresponding section of flash memory for data validity (the magic number and checksum). - There is no command-line flag or switch specifically for writing to
newf
, as there is no reason for a user to write anything other than the text 'ZELDA3' to it so that the game will accept the data.
Only the magic number 0x5A454C444133
(ASCII: "ZELDA3") is a legitimate value for game files. Anything else causes the game to dismiss the memory section as an empty, unused file in the File Select screen.
file[0x0024:0x0029]47..0
(Do we care to have a cheat code for this?)