This repository has been archived by the owner on Jan 4, 2019. It is now read-only.
Releases: cpl/stargateRL
Releases · cpl/stargateRL
Logging implemented
v0.0.5dev1 Comply with PEP282, logging with args, not .format
Performance improvements & new theme
This improves a great deal the way text is rendered. Also chose a new colour scheme.
The latest OSX App is included.
The next release should be v0.1.0
, implementing map loading and rendering or at the very least the data structures needed.
Pathing, config, issues and cross-platform improvements
This version comes with the first (working) OSX App binary.
The OSX App was tested within virtualenv
.
Functioning setup.py and entry script
0.0.2 Fixed all setup issues, fully working release 0.0.2
256-Color
Working on UI Manager, switched to Vim :green_heart: If implemented this commit will: + Setup the foundation for a basic Frame system + The main idea is to have a border around each "UI" the border will consist of solid gray ish blocks maybe even add a special tile for the border + The config file will specify a minimum and a maximum size to which the game will run TODO: +
GameData
Working on UI Manager, switched to Vim :green_heart: If implemented this commit will: + Setup the foundation for a basic Frame system + The main idea is to have a border around each "UI" the border will consist of solid gray ish blocks maybe even add a special tile for the border + The config file will specify a minimum and a maximum size to which the game will run TODO: +
Great Refactoring 0
Working on UI Manager, switched to Vim :green_heart: If implemented this commit will: + Setup the foundation for a basic Frame system + The main idea is to have a border around each "UI" the border will consist of solid gray ish blocks maybe even add a special tile for the border + The config file will specify a minimum and a maximum size to which the game will run TODO: +