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fix(maple-fighters): hide minimap window button options #172

fix(maple-fighters): hide minimap window button options

fix(maple-fighters): hide minimap window button options #172

Workflow file for this run

name: Unity Build
on:
push:
branches: [main]
paths:
- src/maple-fighters/**
pull_request:
branches: [main]
paths:
- src/maple-fighters/**
workflow_dispatch:
# Left blank intentionally
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_VERSION: 2020.2.1f1
PROJECT_PATH: src/maple-fighters
jobs:
checklicense:
name: Check Unity License
runs-on: ubuntu-latest
outputs:
is_unity_license_set: ${{ steps.checklicense_job.outputs.is_unity_license_set }}
steps:
- name: Check if UNITY_LICENSE is available
id: checklicense_job
run: |
echo "::set-output name=is_unity_license_set::${{ env.UNITY_LICENSE != '' }}"
build:
needs: [checklicense]
if: needs.checklicense.outputs.is_unity_license_set == 'true'
name: Build For ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
targetPlatform:
- WebGL
steps:
- uses: actions/checkout@v4
with:
lfs: true
- uses: actions/cache@v4
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-
Library-
- uses: game-ci/unity-builder@v2
with:
projectPath: ${{ env.PROJECT_PATH }}
unityVersion: ${{ env.UNITY_VERSION }}
targetPlatform: ${{ matrix.targetPlatform }}
- uses: actions/upload-artifact@v4
with:
name: Build
path: build