Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Lower jump height on non-x86/x86_64 #13

Open
zturtleman opened this issue Apr 3, 2023 · 0 comments
Open

Lower jump height on non-x86/x86_64 #13

zturtleman opened this issue Apr 3, 2023 · 0 comments

Comments

@zturtleman
Copy link
Member

On non-x86/x86_64, player origin rounding causes lower jump height. (It only affects the server / offline play.)

Elite Force (and older Quake 3) use round to nearest instead of round toward zero. This is handled in Lilium Voyager on x86 and x86_64 but not other architectures. This is possible to fix in the engine but until then pak92.pk3 can be used.

It can be fixed by downloading Thilo Schulz’ pak92.pk3 (included with ioEF 1.37) and adding it to your baseEF directory. For more information about pak92 see the ioEF readme.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

1 participant