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Lower jump height on non-x86/x86_64 #1

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zturtleman opened this issue Apr 3, 2023 · 0 comments
Open

Lower jump height on non-x86/x86_64 #1

zturtleman opened this issue Apr 3, 2023 · 0 comments
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@zturtleman
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On non-x86/x86_64, player origin rounding causes lower jump height. (It only affects the server / offline play.)

Older Quake 3 use round to nearest instead of round toward zero. This is handled in Lilium Arena Classic on x86 and x86_64 but not other architectures. This is possible to fix in the engine.

This also affects Lilium Voyager: clover-moe/lilium-voyager#13.

@zturtleman zturtleman added the bug Something isn't working label Apr 3, 2023
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