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On non-x86/x86_64, player origin rounding causes lower jump height. (It only affects the server / offline play.)
Older Quake 3 use round to nearest instead of round toward zero. This is handled in Lilium Arena Classic on x86 and x86_64 but not other architectures. This is possible to fix in the engine.
On non-x86/x86_64, player origin rounding causes lower jump height. (It only affects the server / offline play.)
Older Quake 3 use round to nearest instead of round toward zero. This is handled in Lilium Arena Classic on x86 and x86_64 but not other architectures. This is possible to fix in the engine.
This also affects Lilium Voyager: clover-moe/lilium-voyager#13.
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