fix(game/five): netGameEvent and atDNetEventNode PoolSize Values #2853
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Goal of this PR
Attempt to resolve #2843 netGameEvent poolsize client crashing with limit reached on latest builds such as 3258.
How is this PR achieving the goal
Increase of netGameEvent + atDNetEventNode PoolSize values to meet stronger demands. Due to client crashes reaching the current limit quite often in latest builds.
This PR applies to the following area(s)
FiveM - gameconfig.xml
Checklist
Fixes issues
fixes
#2843