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Abstract texture exporting. Export sign textures using reflection.
Development #12: Commit 6d86332 pushed by ThatRedox
September 1, 2024 16:31 32s main
September 1, 2024 16:31 32s
Fix texture mapping of normal blocks.
Development #11: Commit f2eb153 pushed by ThatRedox
September 1, 2024 00:25 36s main
September 1, 2024 00:25 36s
Implement changing ray depth
Development #10: Commit 79fde6a pushed by ThatRedox
August 21, 2024 04:16 47s main
August 21, 2024 04:16 47s
UE4 tone mapping on GPU.
Development #9: Commit 84894be pushed by ThatRedox
August 20, 2024 05:47 44s main
August 20, 2024 05:47 44s
Implement proper sun intersection.
Development #8: Commit 0365cd9 pushed by ThatRedox
August 20, 2024 04:45 35s main
August 20, 2024 04:45 35s
Hack to make transparent stuff work with BVH.
Development #7: Commit 04c382d pushed by ThatRedox
August 18, 2024 23:50 35s main
August 18, 2024 23:50 35s
Correctly render double-sided quads.
Development #6: Commit c31de55 pushed by ThatRedox
August 17, 2024 16:23 40s main
August 17, 2024 16:23 40s
August 17, 2024 05:47 36s
Remove #include "../opencl.h" from source files during runtime inst…
Development #4: Commit f9979a4 pushed by ThatRedox
August 17, 2024 04:32 32s main
August 17, 2024 04:32 32s
Development
Development #3: Manually run by ThatRedox
July 26, 2024 22:07 50s main
July 26, 2024 22:07 50s
Update gh actions.
Development #2: Commit 50b1085 pushed by ThatRedox
April 8, 2024 05:27 32s main
April 8, 2024 05:27 32s
Rename to OpenCL Plugin
Development #1: Commit 413df86 pushed by ThatRedox
April 8, 2024 05:12 50s main
April 8, 2024 05:12 50s