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int64.js
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int64.js
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// Taken from https://github.com/saelo/jscpwn/blob/master/int64.js
//
// Copyright (c) 2016 Samuel Groß
function Int64(low, high) {
var bytes = new Uint8Array(8);
if (arguments.length > 2 || arguments.length == 0)
throw TypeError("Incorrect number of arguments to constructor");
if (arguments.length == 2) {
if (typeof low != 'number' || typeof high != 'number') {
throw TypeError("Both arguments must be numbers");
}
if (low > 0xffffffff || high > 0xffffffff || low < 0 || high < 0) {
throw RangeError("Both arguments must fit inside a uint32");
}
low = low.toString(16);
for (let i = 0; i < 8 - low.length; i++) {
low = "0" + low;
}
low = "0x" + high.toString(16) + low;
}
switch (typeof low) {
case 'number':
low = '0x' + Math.floor(low).toString(16);
case 'string':
if (low.substr(0, 2) === "0x")
low = low.substr(2);
if (low.length % 2 == 1)
low = '0' + low;
var bigEndian = unhexlify(low, 8);
var arr = [];
for (var i = 0; i < bigEndian.length; i++) {
arr[i] = bigEndian[i];
}
bytes.set(arr.reverse());
break;
case 'object':
if (low instanceof Int64) {
bytes.set(low.bytes());
} else {
if (low.length != 8)
throw TypeError("Array must have excactly 8 elements.");
bytes.set(low);
}
break;
case 'undefined':
break;
}
// Return a double whith the same underlying bit representation.
this.asDouble = function () {
// Check for NaN
if (bytes[7] == 0xff && (bytes[6] == 0xff || bytes[6] == 0xfe))
throw new RangeError("Can not be represented by a double");
return Struct.unpack(Struct.float64, bytes);
};
this.asInteger = function () {
if (bytes[7] != 0 || bytes[6] > 0x20) {
debug_log("SOMETHING BAD HAS HAPPENED!!!");
throw new RangeError(
"Can not be represented as a regular number");
}
return Struct.unpack(Struct.int64, bytes);
};
// Return a javascript value with the same underlying bit representation.
// This is only possible for integers in the range [0x0001000000000000, 0xffff000000000000)
// due to double conversion constraints.
this.asJSValue = function () {
if ((bytes[7] == 0 && bytes[6] == 0) || (bytes[7] == 0xff && bytes[
6] == 0xff))
throw new RangeError(
"Can not be represented by a JSValue");
// For NaN-boxing, JSC adds 2^48 to a double value's bit pattern.
return Struct.unpack(Struct.float64, this.sub(0x1000000000000).bytes());
};
// Return the underlying bytes of this number as array.
this.bytes = function () {
var arr = [];
for (var i = 0; i < bytes.length; i++) {
arr.push(bytes[i])
}
return arr;
};
// Return the byte at the given index.
this.byteAt = function (i) {
return bytes[i];
};
// Return the value of this number as unsigned hex string.
this.toString = function () {
var arr = [];
for (var i = 0; i < bytes.length; i++) {
arr.push(bytes[i])
}
return '0x' + hexlify(arr.reverse());
};
this.low32 = function () {
return new Uint32Array(bytes.buffer)[0] >>> 0;
};
this.hi32 = function () {
return new Uint32Array(bytes.buffer)[1] >>> 0;
};
this.equals = function (other) {
if (!(other instanceof Int64)) {
other = new Int64(other);
}
for (var i = 0; i < 8; i++) {
if (bytes[i] != other.byteAt(i))
return false;
}
return true;
};
this.greater = function (other) {
if (!(other instanceof Int64)) {
other = new Int64(other);
}
if (this.hi32() > other.hi32())
return true;
else if (this.hi32() === other.hi32()) {
if (this.low32() > other.low32())
return true;
}
return false;
};
// Basic arithmetic.
// These functions assign the result of the computation to their 'this' object.
// Decorator for Int64 instance operations. Takes care
// of converting arguments to Int64 instances if required.
function operation(f, nargs) {
return function () {
if (arguments.length != nargs)
throw Error("Not enough arguments for function " + f.name);
var new_args = [];
for (var i = 0; i < arguments.length; i++) {
if (!(arguments[i] instanceof Int64)) {
new_args[i] = new Int64(arguments[i]);
} else {
new_args[i] = arguments[i];
}
}
return f.apply(this, new_args);
};
}
this.neg = operation(function neg() {
var ret = [];
for (var i = 0; i < 8; i++)
ret[i] = ~this.byteAt(i);
return new Int64(ret).add(Int64.One);
}, 0);
this.add = operation(function add(a) {
var ret = [];
var carry = 0;
for (var i = 0; i < 8; i++) {
var cur = this.byteAt(i) + a.byteAt(i) + carry;
carry = cur > 0xff | 0;
ret[i] = cur;
}
return new Int64(ret);
}, 1);
this.assignAdd = operation(function assignAdd(a) {
var carry = 0;
for (var i = 0; i < 8; i++) {
var cur = this.byteAt(i) + a.byteAt(i) + carry;
carry = cur > 0xff | 0;
bytes[i] = cur;
}
return this;
}, 1);
this.sub = operation(function sub(a) {
var ret = [];
var carry = 0;
for (var i = 0; i < 8; i++) {
var cur = this.byteAt(i) - a.byteAt(i) - carry;
carry = cur < 0 | 0;
ret[i] = cur;
}
return new Int64(ret);
}, 1);
}
// Constructs a new Int64 instance with the same bit representation as the provided double.
Int64.fromDouble = function (d) {
var bytes = Struct.pack(Struct.float64, d);
return new Int64(bytes);
};
// Some commonly used numbers.
Int64.Zero = new Int64(0);
Int64.One = new Int64(1);
Int64.NegativeOne = new Int64(0xffffffff, 0xffffffff);