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A skeleton multiplayer game engine to demonstrate clojurescript, web-sockets and core.async

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Multi play

A Skeleton Multiplayer project

This project was first put together for the October 2013 uSwitch London Clojure Dojo.

To get started:

lein run

or play in the repl

lein repl
(user/go!)    ;start server
(user/reset)  ;reset server

Build your own game

The bulk of the game play has been left blank so that you can build your own game. The essential files that you need to "fill in the blanks" include:

  (ns multiplay.game.core)  ;; clj
  (ns multiplay.views.arena) ;; cljs

Acknowledgements

The skeleton code was graciously provided by 3rd place Clojure Cup 2013 team:

Torus Pong

License

Copyright © 2013 Christian Blunden

Distributed under the Eclipse Public License, the same as Clojure.

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A skeleton multiplayer game engine to demonstrate clojurescript, web-sockets and core.async

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