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This repository has been archived by the owner on Apr 16, 2023. It is now read-only.

Releases: chrislo27/RhythmHeavenRemixEditor

v2.4.2 - [RED]URGENT[]

19 Feb 18:52
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  • [RED]URGENT[] - Fixed not being able to load anything (NoSuchMethodError)
  • Allowed force-load of remixes even when content is missing
  • Fixed some Catchy Tune patterns not having deprecatedIDs

  • Fix being able to change pitch while playing the remix
  • Fix sounds still playing after pause/stop

  • Improved initial loading times extremely
    • Tested up to 550% faster initial load times
    • Sounds are now "lazily" loaded and will only be loaded when they are first present, or when you load in a remix
    • The launch argument --force-load-lazy-sounds will force the editor to load it at start
  • Palettes have gotten some love
    • Now they transition smoothly when you press Swap Palette
    • They also save what number palette you were on between launches
    • Added the RHRE0 palette by default
    • Added the cueText and bpmTrackerSelected fields
  • Added Manzai Birds
    • Base BPM is 95
  • Added Quiz Show
  • Added Extra SFX, Air Rally, Big Rock Finish, Board Meeting, Kitties!, Pajama Party, Super Samurai Slice (all by Huebird)
  • Fix #65 - Built to Scale (Wii) 8 bounce pattern being wrong
  • All instances of Wii have been replaced with Fever for consistency

v2.4.1

19 Feb 07:11
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Use v2.4.2!

  • Fix being able to change pitch while playing the remix
  • Fix sounds still playing after pause/stop

  • Improved initial loading times extremely
    • Tested up to 550% faster initial load times
    • Sounds are now "lazily" loaded and will only be loaded when they are first present, or when you load in a remix
    • The launch argument --force-load-lazy-sounds will force the editor to load it at start
  • Palettes have gotten some love
    • Now they transition smoothly when you press Swap Palette
    • They also save what number palette you were on between launches
    • Added the RHRE0 palette by default
    • Added the cueText and bpmTrackerSelected fields
  • Added Manzai Birds
    • Base BPM is 95
  • Added Quiz Show
  • Added Extra SFX, Air Rally, Big Rock Finish, Board Meeting, Kitties!, Pajama Party, Super Samurai Slice (all by Huebird)
  • Fix #65 - Built to Scale (Wii) 8 bounce pattern being wrong
  • All instances of Wii have been replaced with Fever for consistency

v2.4.0 - (up to) 550% faster loading times

19 Feb 00:46
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Use v2.4.2!

  • Improved initial loading times extremely
    • Tested up to 550% faster initial load times
    • Sounds are now "lazily" loaded and will only be loaded when they are first present, or when you load in a remix
    • The launch argument --force-load-lazy-sounds will force the editor to load it at start
  • Palettes have gotten some love
    • Now they transition smoothly when you press Swap Palette
    • They also save what number palette you were on between launches
    • Added the RHRE0 palette by default
    • Added the cueText and bpmTrackerSelected fields
  • Added Manzai Birds
    • Base BPM is 95
  • Added Quiz Show
  • Added Extra SFX, Air Rally, Big Rock Finish, Board Meeting, Kitties!, Pajama Party, Super Samurai Slice (all by Huebird)
  • Fix #65 - Built to Scale (Wii) 8 bounce pattern being wrong
  • All instances of Wii have been replaced with Fever for consistency

v2.3.5

17 Feb 05:17
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  • Added autosave
    • Every 60 seconds - saves to a sibling file (X.autosave.rhre2) as long if you have saved already
  • The trackers now show what buttons control it
    • USE THE MUSIC TRACKER SO YOUR REMIXES ARE ACTUALLY ALIGNED TO THE BEAT
  • Added Munchy Monk (Wii) (icon by Matthew_)
  • Added Fruit Basket
  • Added Sumo Brothers
  • Maybe(?) fixed rare occurrences of sfx ahead of the tracker getting played on start
  • Music is now disposed of if it fails to be loaded (and will have an error message)
  • Fixed metronome ticking at half intervals on-start
  • Fixed music start tracker showing seconds instead of beats

v2.3.4 - [PINK]Valentine's Day Update![]

14 Feb 01:30
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  • Ctrl+Right click now also moves the music start tracker
  • For databasers - Debug mode (F8) and pressing R while having cues selected will print out a JSON pattern object for you in console
  • Added Drumming Practice (courtesy of GuardedLolz, #61)
  • Added Space Dance (English)
  • Added Bunny Hop
  • Added Night Walk (Fever)
  • Added Coin Toss
  • Added Rap Men
  • Added Fireworks
  • Added Bouncy Road spy pattern
  • Bouncy Road patterns are now 0.5 beats per tink by default
  • Fix excessively long text in version screen (scrollable or use arrow keys)
  • Release time in version screen is now formatted

v2.3.3

12 Feb 22:01
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IMPORTANT FOR CODE CONTRIBUTION

  • Added Toss Boys (icon by Altonotone)
  • Added Airboarder
  • Catchy Tune is now stereo
    • Old Catchy Tune SFX will become left
  • Added an Audacity button
    • Right click to set the executable path (on Windows, this should default to your Audacity directory)
  • Added more titles for the version screen
  • Added inspection for Munchy Monk
  • Added inspection for Lockstep
  • Fixed Lockstep's offToOn not getting persisted
  • Fixed Polyrhythm cilinder
  • Fixed Micro-Row's double pattern being indicated as "should be onbeat"
  • Updated batch file to indicate Java 1.8 is required
  • Updated the application icon (by fartiliumstation and Pengu12345)
  • Updated LumBEARJack and Second Contact icons
  • The version screen's "jump to page" key is now ENTER
  • Removed analytics because it didn't work

v2.3.2

08 Feb 15:23
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  • Fix UnirestException not being found

v2.3.1

08 Feb 06:51
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  • Added published release date on version check
  • Added analytics
    • Data collected is regarding machine specs and performance
    • You may opt-out of this via the info screen

v2.3.0

08 Feb 06:18
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  • Added Samurai Slice (Fever)
  • Fixed loaded in remixes not updating the minimap
  • Music button is now "Music Select" and is the same font size for consistency
  • Improved new version information
    • Will appear on startup if a new version is available (also accessible through the info menu)
    • Lots of detail like the download size and count, and the ability to jump straight to the version page

v2.2.4

05 Feb 21:04
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  • Fix #52 - Karate Man Hit 3/Hit 4 inspections should be offbeat
  • Improved Packing Pests icon
  • Improved Blue Bear SFX
  • Karate Man Hit 3 SFX is now from Fever and not DS