AirDrop is a tool for packaging assets in one of two ways:
- Use the Node.js Connect middleware for compiling, concatenating, minimizing and delivering your JS and CSS source files to the browser on-the-fly. Personally I think this approach is preferable to using build scripts, file watchers, etc.
- For projects that don't use a Node.js server, the
air-drop
shell command gives you the same features on the command line as part of your build process.
Install with npm
:
npm install air-drop
If you are using AirDrop on the command line, you will want to install it globally so that the command is available everywhere:
npm install -g air-drop
You can run the specs with npm
as well:
cd node_modules/air-drop
npm test
All the following examples assume you have some kind of a Connect-compatible server:
var server = require("connect").createServer();
AirDrop
objects are instantiated with a package url.
To simply include JS files, use the include
method. Files will
be added to the package in the order you include them.
var package = AirDrop("/my-package.js")
.include("public/js/jquery.js")
.include("public/js/file1.js")
.include("public/js/file2.js");
server.use(package);
In your client-side code, you can load your JS package with a script tag; by default, your package will be available at the given URL:
<script type="text/javascript" src="/my-package.js"></script>
Rather than including paths one by one, you can use glob wildcards:
var package = AirDrop("/my-package.js")
.include("public/js/jquery.js")
.include("public/js/**/*.js")
This will first add jquery.js
, then any other JS files nested inside public/js
.
NOTE: Because jquery.js
has already been included, it will not be included a
second time by the glob include.
Sharing JS source files between Node and the browser is difficult because the browser
does not natively implement Node's file loading system using require
and exports
.
This is easy with AirDrop, though; it will wrap your modules in an AMD define
blocks for use in the browser.
To explicitly add a file to your package that can be accessed using
require
, you can use the require
method:
// in lib/my-module.js
exports.helloWorld = function() { return "Hello World!"; };
// in index.html
<script src="/my-package.js" type="text/javascript"></script>
<script type="text/javascript">
var MyModule = require("lib/my-module");
console.log(MyModule.helloWorld());
</script>
// in your Node script
var package = AirDrop("/my-package.js").require("lib/my-module.js")
server.use(package);
When any file is included or required by AirDrop, the code is analyzed
for dependencies. AirDrop will automatically read any uses of
require
in the file and load the dependent code. This also works
for modules located in your node_modules
directory. For example:
// in public/main.js
var _ = require("underscore"),
a = require("./a.js");
a.sayHello();
// in public/a.js
var b = require("./b.js");
exports.sayHello = function() {
b.sayHello();
console.log("Hello from A");
};
// in public/b.js
exports.sayHello = function() {
console.log("Hello from B");
};
// in server.js
var package = AirDrop("/my-package.js")
.include("./public/main.js");
server.use(package);
Whenever a file is required with AirDrop (explicitly with require
or implicitly as a dependency), AirDrop will automatically include
the browser-require
library that makes all these require statements work
in the browser. If you have multiple packages being loaded onto a page, you
will only need browser-require
included in one of them, so you will want
to prevent its inclusion in the others with useBrowserRequire(false)
:
var package1 = AirDrop("/package1.js")
.require("lib/mod1");
var package2 = AirDrop("/package2.js")
.require("lib/mod2")
.useBrowserRequire(false);
Using useBrowserRequire(true)
includes browser-require
into
the package even if its require
method was never used.
By default, AirDrop
does not package your code, as this makes debugging difficult
in development. Rather, /air-drop/my-package.js
will dynamically add a script tag
for each of your included scripts so that they will be loaded individually.
When you are ready for your code to be packaged, use the package
method:
var package = AirDrop("/my-package.js")
.require("lib/my-module.js")
.include("public/js/demo.js")
.package();
The package
method accepts an optional boolean so that you can package conditionally.
For example, you may only want to package your code if the NODE_ENV environment
variable is set to production
:
var package = AirDrop("/my-package.js")
.require("lib/my-module.js")
.include("public/js/demo.js")
.package(process.env.NODE_ENV === "production");
Minimizing your client code is a good way to reducing file size as well as obfuscating
it from prying eyes. Like the package
method, the minimize
method can be called
without an argument, or with a boolean:
var package = AirDrop("/my-package.js")
.require("lib/my-module.js")
.include("public/js/demo.js")
.package(process.env.NODE_ENV === "production")
.minimize(process.env.NODE_ENV === "production");
// or just .minimize()
By default, the minimize
function will use uglify
to minimize your code. If you
want to customize how your code is minimized, you can pass minimize
a function instead:
function customMinimizer(data, cb) {
try {
// do minimization work to data
cb(null, data);
} catch(e) {
cb(e);
}
}
var package = AirDrop("/my-package.js")
.require("lib/my-module.js")
.include("public/js/demo.js")
.package()
.minimize(customMinimizer);
Since building these packages can be an expensive operation, you will probably want to cache
the built packages in memory so they are only built once while your process is running.
You can do this using the cache
method, which takes an optional boolean like package
and minimize
:
var package = AirDrop("/my-package.js")
.require("lib/my-module.js")
.include("public/js/demo.js")
.package(process.env.NODE_ENV === "production")
.minimize(process.env.NODE_ENV === "production")
.cache(process.env.NODE_ENV === "production");
// or just .cache()
By default, the cache
method will use a simple in-memory cache. If you want to use
a different caching method you can pass your own custom cacher to cache
:
function customCacher(key, orig, cb) {
var cachedData = SomeCache.get(key);
if(cachedData) {
cb(null, cachedData);
} else {
orig(function(err, data) {
if(err) { return cb(err); }
SomeCache.set(key, data);
cb(null, data);
});
}
}
var package = AirDrop("/my-package.js")
.require("lib/my-module.js")
.include("public/js/demo.js")
.package()
.cache(customCacher);
Using CoffeeScript? No problem, any CoffeeScripts will be automatically compiled for you!
If you have some other kind of source that needs to be compiled, you can add your own custom compiler. For example, if you need to compile "CrazyScript":
var CrazyScriptCompiler = function(data, cb) {
try {
// do work on data
cb(null, data);
}
catch(e) {
cb(e);
}
};
// pathObj is an AirDrop.Path object, and the test returns true/false for whether our
// CrazyScriptCompiler should be used for this path object.
var CrazyScriptTest = function(pathObj) {
return /crazyscript$/.test(pathObj.path);
};
AirDrop.Compilers.add(CrazyScriptCompiler, CrazyScriptTest);
var package = AirDrop("/my-package.js").require("lib/my-module.crazyscript")
You can also explicitly use a custom compiler on a specific include/require:
var package = AirDrop("/my-package.js")
.require("lib/my-module.js", {
compiler: CrazyScriptCompiler
});
When sharing your code libraries between the server and the client, you may find
places in your code where you have server-only code mixed in with shared code.
While the best solution to this problem is properly modularizing your code and
decoupling, it may be convenient or necessary to strip certain function calls out
of your code before delivering it to your client. This can be accomplished using
the stripFunction
method:
// In your shared code
onServer(function() {
console.log("Shared code run at", new Date());
});
// Somewhere in your server-side code
global.onServer = function(func) {
// On the server, just run the code passed to onServer.
return func();
};
var package = AirDrop("/my-package.js")
.require("lib/shared-code.js")
.stripFunction("onServer")
.package();
This will actually strip all uses of onServer
out of the source and never
deliver its contents to the client. It goes without saying that this feature
should be used sparingly and with care. If possible, prefer proper code
modularization over source code manipulation.
AirDrop supports similar features for packaging CSS files. If the
URL passed to the AirDrop
function ends in .css
, the package
will be treated as CSS.
Use include
to include CSS files into the package, and globs work
too:
var package = AirDrop("/my-package.css")
.include("public/css/vendored/*.css")
.include("public/css/main.css")
.package();
Similar to JS packages, using the package
function will concatenate
all the source files into a single file. Without it, the package
file will simply use the CSS @import
directive to load the
individual files.
The @import
CSS directive is convenient but not performant,
so AirDrop will replace all @import
s with the inline contents of
the imported file. For example:
/* in public/main.css */
@import url("partials/a.css");
@import url("partials/b.css");
.c { color: red; }
/* in public/partials/a.css */
.a { color: blue; }
/* in public/partials/b.css */
.b { color: green; }
When packaged, the resulting CSS is:
.a { color: blue; }
.b { color: green; }
.c { color: red; }
AirDrop ships with compilers for both
Stylus and
Less out of the box. All .styl
and .less
files that are included into a package will be compiled automatically.
NOTE: Because Stylus and Less have their own mechanisms for
importing source files using @import
, AirDrop does not inline the
dependencies like it does with straight CSS files.
For projects that aren't using Node.js, the air-drop
command line
tool gives you the same features to build packages, which you can
then make available on your own server.
The air-drop
command has options that map directly to AirDrop
methods, so this command:
air-drop --include lib/vendor/**/*.js --require lib/shared-code.js --strip-function onServer --minimize > my-package.js
is equivalent to the code generated by this JS:
AirDrop("/my-package.js")
.include("lib/vendor/**/*.js")
.require("lib/shared-code.js")
.stripFunction("onServer")
.minimize()
.package();
For CSS packaging, you have to use the --css
flag to tell AirDrop
that it should handle the files as CSS files. This command:
air-drop --css --include public/css/vendor/*.css --include public/stylus/main.styl > my-package.css
is equivalent to:
AirDrop("/my-package.css")
.include("public/css/vendor/*.css")
.include("public/stylus/main.styl")
.package();
For syntax help, use air-drop --help
.
A few notes about the air-drop
command:
- On the command line, files are always packaged like the
package()
method is used. - Caching doesn't make sense on the command line, so there is no
equivalent to the
cache()
method. - Globs, JS dependencies and CSS dependencies are all supported.
- Paths are added to the package in the order they are included/required.
- Currently the built-in compilers (CoffeeScript, Less, Stylus) are supported, but custom compilers are not.
- Add more robust options parsing and error handling in CLI
- Support modules in
$NODE_PATH
, not justnode_modules
- Integration level tests
- Improve caching mechanism to integrate storage outside of memory (flat files, memcached)
- Inline documentation