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Evan Schneider edited this page Jul 13, 2022
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Cholla is a static-mesh, GPU-native hydrodynamics simulation code that efficiently runs high-resolution simulations on massively-parallel computers. The code is written in a combination of C++ and Cuda C and requires at least one NVIDIA GPU to run. Cholla was designed for astrophysics simulations, and the current release includes the following physics:
- compressible hydrodynamics in 1, 2, or 3 dimensions
- optically-thin radiative cooling and photoionization heating, including the option to use the Grackle cooling library
- static gravity with user-defined functions
- FFT-based gas self-gravity
- particle-mesh based particle gravity
- cosmology
- passive scalar tracking
Cholla can be run using a variety of different numerical algorithms, allowing users to test the sensitivity of their results to the exact code configuration. Options include:
- Exact, Roe, and HLLC Riemann solvers
- 2nd and 3rd order spatial reconstruction with limiting in either primitive or conserved variables
- a second order Van Leer integrator
Please cite the original code paper (Schneider & Robertson, 2015, ApJS) if you use Cholla for your research. Additional pages in this wiki describe how to set up and run the code. Happy simulating!