Skip to content

Commit

Permalink
feat: new combined json, including shugenja
Browse files Browse the repository at this point in the history
  • Loading branch information
chizmw committed Oct 8, 2023
1 parent f4bc681 commit eb949b4
Showing 1 changed file with 61 additions and 24 deletions.
85 changes: 61 additions & 24 deletions data/imported/roles-combined.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
"DAWN": {
"ability": "",
"edition": "_meta",
"firstNight": 56,
"firstNight": 57,
"firstNightReminder": "Wait approximately 10 seconds. Call for eyes open, then immediately announce which players (if any) died.",
"id": "DAWN",
"name": "DAWN",
Expand Down Expand Up @@ -351,7 +351,7 @@
"bountyhunter": {
"ability": "You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]",
"edition": "experimental",
"firstNight": 48,
"firstNight": 49,
"firstNightReminder": "Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.",
"id": "bountyhunter",
"name": "Bounty Hunter",
Expand Down Expand Up @@ -460,7 +460,7 @@
"chambermaid": {
"ability": "Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.",
"edition": "bmr",
"firstNight": 54,
"firstNight": 55,
"firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
"id": "chambermaid",
"name": "Chambermaid",
Expand Down Expand Up @@ -535,7 +535,7 @@
"cultleader": {
"ability": "Each night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.",
"edition": "experimental",
"firstNight": 50,
"firstNight": 51,
"firstNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
"id": "cultleader",
"name": "Cult Leader",
Expand Down Expand Up @@ -905,7 +905,7 @@
"general": {
"ability": "Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.",
"edition": "ks",
"firstNight": 53,
"firstNight": 54,
"firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
"id": "general",
"name": "General",
Expand Down Expand Up @@ -1094,7 +1094,7 @@
"highpriestess": {
"ability": "Each night, learn which player the Storyteller believes you should talk to most.",
"edition": "experimental",
"firstNight": 52,
"firstNight": 53,
"firstNightReminder": "Point to a player.",
"id": "highpriestess",
"image": "your direct url here",
Expand Down Expand Up @@ -1268,7 +1268,7 @@
"leviathan": {
"ability": "If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.",
"edition": "ks",
"firstNight": 57,
"firstNight": 58,
"firstNightReminder": "Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'",
"id": "leviathan",
"name": "Leviathan",
Expand Down Expand Up @@ -1420,7 +1420,7 @@
"mathematician": {
"ability": "Each night, you learn how many players\u2019 abilities worked abnormally (since dawn) due to another character's ability.",
"edition": "snv",
"firstNight": 55,
"firstNight": 56,
"firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
"id": "mathematician",
"name": "Mathematician",
Expand Down Expand Up @@ -1560,7 +1560,7 @@
"nightwatchman": {
"ability": "Once per game, at night, choose a player: they learn who you are.",
"edition": "experimental",
"firstNight": 49,
"firstNight": 50,
"firstNightReminder": "The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.",
"id": "nightwatchman",
"name": "Nightwatchman",
Expand Down Expand Up @@ -2052,6 +2052,20 @@
"setup": false,
"team": "demon"
},
"shugenja": {
"ability": "You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.",
"edition": "experimental",
"firstNight": 48,
"firstNightReminder": "Wake the Shugenja; point horizontally in the direction of the closest evil player. If the two closest evil players are equidistant, point your finger horizontally in either direction.",
"id": "shugenja",
"image": "[Your direct url here]",
"name": "Shugenja",
"otherNight": null,
"otherNightReminder": null,
"remote_image": "https://raw.githubusercontent.com/chizmw/json-on-the-clocktower/main/data/images/shugenja.png",
"setup": false,
"team": "townsfolk"
},
"slayer": {
"ability": "Once per game, during the day, publicly choose a player: if they are the Demon, they die.",
"edition": "tb",
Expand Down Expand Up @@ -2131,7 +2145,7 @@
"spy": {
"ability": "Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.",
"edition": "tb",
"firstNight": 51,
"firstNight": 52,
"firstNightReminder": "Show the Grimoire to the Spy for as long as they need.",
"id": "spy",
"name": "Spy",
Expand Down Expand Up @@ -2325,7 +2339,7 @@
"vizier": {
"ability": "All players know who you are. You can not die during the day. If good voted, you may choose to execute immediately.",
"edition": "experimental",
"firstNight": 58,
"firstNight": 59,
"firstNightReminder": "Announce 'The Vizier is in play' and state which player they are.",
"id": "vizier",
"name": "Vizier",
Expand Down Expand Up @@ -2782,6 +2796,11 @@
"name": "preacher",
"physicaltoken": false
},
"shugenja": {
"id": "shugenja",
"name": "shugenja",
"physicaltoken": false
},
"steward": {
"id": "steward",
"name": "steward",
Expand Down Expand Up @@ -3315,7 +3334,7 @@
},
{
"id": "Politician",
"reason": "A Pit-hag can not create an evil Politician."
"reason": "A Pit-Hag can not create an evil Politician."
}
]
},
Expand Down Expand Up @@ -3525,7 +3544,7 @@
},
{
"id": "Plague Doctor",
"reason": "If the Storyteller gains the Baron ability, up to two players become out-of-play Outsiders."
"reason": "If the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders."
}
]
},
Expand Down Expand Up @@ -4038,7 +4057,7 @@
{
"ability": "Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.",
"edition": "tb",
"firstNight": 51,
"firstNight": 52,
"firstNightReminder": "Show the Grimoire to the Spy for as long as they need.",
"id": "spy",
"name": "Spy",
Expand Down Expand Up @@ -4204,7 +4223,7 @@
{
"ability": "Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.",
"edition": "bmr",
"firstNight": 54,
"firstNight": 55,
"firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
"id": "chambermaid",
"name": "Chambermaid",
Expand Down Expand Up @@ -4700,7 +4719,7 @@
{
"ability": "Each night, you learn how many players\u2019 abilities worked abnormally (since dawn) due to another character's ability.",
"edition": "snv",
"firstNight": 55,
"firstNight": 56,
"firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
"id": "mathematician",
"name": "Mathematician",
Expand Down Expand Up @@ -5141,7 +5160,7 @@
{
"ability": "You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]",
"edition": "experimental",
"firstNight": 48,
"firstNight": 49,
"firstNightReminder": "Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.",
"id": "bountyhunter",
"name": "Bounty Hunter",
Expand Down Expand Up @@ -5174,7 +5193,7 @@
{
"ability": "Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.",
"edition": "ks",
"firstNight": 53,
"firstNight": 54,
"firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
"id": "general",
"name": "General",
Expand Down Expand Up @@ -5238,7 +5257,7 @@
{
"ability": "Each night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.",
"edition": "experimental",
"firstNight": 50,
"firstNight": 51,
"firstNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
"id": "cultleader",
"name": "Cult Leader",
Expand Down Expand Up @@ -5284,7 +5303,7 @@
{
"ability": "Once per game, at night, choose a player: they learn who you are.",
"edition": "experimental",
"firstNight": 49,
"firstNight": 50,
"firstNightReminder": "The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.",
"id": "nightwatchman",
"name": "Nightwatchman",
Expand Down Expand Up @@ -5763,7 +5782,7 @@
{
"ability": "If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.",
"edition": "ks",
"firstNight": 57,
"firstNight": 58,
"firstNightReminder": "Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'",
"id": "leviathan",
"name": "Leviathan",
Expand Down Expand Up @@ -6054,7 +6073,7 @@
{
"ability": "",
"edition": "_meta",
"firstNight": 56,
"firstNight": 57,
"firstNightReminder": "Wait approximately 10 seconds. Call for eyes open, then immediately announce which players (if any) died.",
"id": "DAWN",
"name": "DAWN",
Expand All @@ -6065,10 +6084,24 @@
"setup": false,
"team": "_meta"
},
{
"ability": "You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.",
"edition": "experimental",
"firstNight": 48,
"firstNightReminder": "Wake the Shugenja; point horizontally in the direction of the closest evil player. If the two closest evil players are equidistant, point your finger horizontally in either direction.",
"id": "shugenja",
"image": "[Your direct url here]",
"name": "Shugenja",
"otherNight": null,
"otherNightReminder": null,
"remote_image": "https://raw.githubusercontent.com/chizmw/json-on-the-clocktower/main/data/images/shugenja.png",
"setup": false,
"team": "townsfolk"
},
{
"ability": "All players know who you are. You can not die during the day. If good voted, you may choose to execute immediately.",
"edition": "experimental",
"firstNight": 58,
"firstNight": 59,
"firstNightReminder": "Announce 'The Vizier is in play' and state which player they are.",
"id": "vizier",
"name": "Vizier",
Expand Down Expand Up @@ -6114,7 +6147,7 @@
{
"ability": "Each night, learn which player the Storyteller believes you should talk to most.",
"edition": "experimental",
"firstNight": 52,
"firstNight": 53,
"firstNightReminder": "Point to a player.",
"id": "highpriestess",
"image": "your direct url here",
Expand Down Expand Up @@ -6747,6 +6780,10 @@
"id": "cannibal",
"name": "Cannibal"
},
{
"id": "shugenja",
"name": "Shugenja"
},
{
"id": "highpriestess",
"name": "High Priestess"
Expand Down

0 comments on commit eb949b4

Please sign in to comment.