Height and normal maps of Erangel, Miramar, Range, Sanhok, and Vikendi of PC PUBG 5.7.6.
This comprises the scripts for semi-automated map extraction and the following stitched maps:
Map | Heights | Normals |
---|---|---|
Erangel | 16bit heights, grayscale, single channel | 2×8bit normals, rgb, r+g encode normal |
Miramar | 16bit heights, grayscale, single channel | 2×8bit normals, rgb, r+g encode normal |
Range | 16bit heights, grayscale, single channel | 2×8bit normals, rgb, r+g encode normal |
Sanhok | 16bit heights, grayscale, single channel | 2×8bit normals, rgb, r+g encode normal |
Vikendi | 16bit heights, grayscale, single channel | 2×8bit normals, rgb, r+g encode normal |
Each map is provided in 8192² LOD0 for Erangel and Mirarmar, 6144² LOD0 for Vikendi, 4096² LOD0 for Range and Sanhok and 512² 8bit preview.