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v1.0.1 - changed namespace to Malee.List
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Chris Foulston committed May 27, 2020
1 parent b6a47f8 commit ac1f508
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5 changes: 5 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [1.0.1] - 2020-05-26

### Changed
- Changed namespace from Malee and Malee.Editor to Malee.List.

## [1.0.0] - 2020-05-12

### Added
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2 changes: 1 addition & 1 deletion Editor/ReorderableDrawer.cs
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Expand Up @@ -2,7 +2,7 @@
using UnityEditor;
using UnityEngine;

namespace Malee.Editor {
namespace Malee.List {

[CustomPropertyDrawer(typeof(ReorderableAttribute))]
public class ReorderableDrawer : PropertyDrawer {
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2 changes: 1 addition & 1 deletion Editor/ReorderableList.cs
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Expand Up @@ -5,7 +5,7 @@
using UnityEditor;
using UnityEngine;

namespace Malee.Editor {
namespace Malee.List {

public class ReorderableList {

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2 changes: 1 addition & 1 deletion Runtime/Attributes/ReorderableAttribute.cs
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@@ -1,7 +1,7 @@
using System;
using UnityEngine;

namespace Malee {
namespace Malee.List {

public class ReorderableAttribute : PropertyAttribute {

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2 changes: 1 addition & 1 deletion Runtime/ReorderableArray.cs
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Expand Up @@ -3,7 +3,7 @@
using System.Collections.Generic;
using UnityEngine;

namespace Malee {
namespace Malee.List {

[Serializable]
public abstract class ReorderableArray<T> : ICloneable, IList<T>, ICollection<T>, IEnumerable<T> {
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2 changes: 1 addition & 1 deletion Samples~/Examples.meta

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2 changes: 1 addition & 1 deletion Samples~/Examples/Editor/ExampleEditor.cs
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@@ -1,7 +1,7 @@
using UnityEngine;
using UnityEditor;
using System.Collections;
using Malee.Editor;
using Malee.List;
using System;

[CanEditMultipleObjects]
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2 changes: 1 addition & 1 deletion Samples~/Examples/Editor/NameOverrideEditor.cs
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@@ -1,5 +1,5 @@
using UnityEditor;
using Malee.Editor;
using Malee.List;
using System;

[CanEditMultipleObjects]
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2 changes: 1 addition & 1 deletion Samples~/Examples/Editor/SurrogateTestEditor.cs
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Expand Up @@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using Malee.Editor;
using Malee.List;

[CustomEditor(typeof(SurrogateTest))]
public class SurrogateTestEditor : Editor {
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69 changes: 69 additions & 0 deletions Samples~/Examples/Prefabs/ScriptableObject Example 2.asset
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Expand Up @@ -20,3 +20,72 @@ MonoBehaviour:
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
- myBool: 1
myValue: 2
myString: I'm second
2 changes: 1 addition & 1 deletion Samples~/Examples/Runtime/Example.cs
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@@ -1,7 +1,7 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Malee;
using Malee.List;

public class Example : MonoBehaviour {

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2 changes: 1 addition & 1 deletion Samples~/Examples/Runtime/GameObjectExample.cs
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@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Malee;
using Malee.List;

public class GameObjectExample : MonoBehaviour {

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2 changes: 1 addition & 1 deletion Samples~/Examples/Runtime/NameOverride.cs
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@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Malee;
using Malee.List;

public class NameOverride : MonoBehaviour {

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2 changes: 1 addition & 1 deletion Samples~/Examples/Runtime/NestedExample.cs
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@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Malee;
using Malee.List;

public class NestedExample : MonoBehaviour {

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2 changes: 1 addition & 1 deletion Samples~/Examples/Runtime/RecursionTest.cs
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@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Malee;
using Malee.List;

public class RecursionTest : MonoBehaviour {

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2 changes: 1 addition & 1 deletion Samples~/Examples/Runtime/ScriptableObjectExample.cs
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@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Malee;
using Malee.List;

[CreateAssetMenu(fileName = "New ScriptableObject Example", menuName = "ScriptableObject Example")]
public class ScriptableObjectExample : ScriptableObject {
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2 changes: 1 addition & 1 deletion Samples~/Examples/Runtime/SurrogateTest.cs
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@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Malee;
using Malee.List;

public class SurrogateTest : MonoBehaviour {

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2 changes: 1 addition & 1 deletion package.json
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"name": "com.malee.reorderablelist",
"author": "Chris Foulston",
"displayName": "Reorderable List",
"version": "1.0.0",
"version": "1.0.1",
"unity": "2018.1",
"keywords": [
"unity",
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