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@@ -0,0 +1,2 @@ | ||
*.vox filter=lfs diff=lfs merge=lfs -text | ||
*.png filter=lfs diff=lfs merge=lfs -text |
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@@ -5,7 +5,6 @@ authors = ["cbgbt <[email protected]>"] | |
edition = "2021" | ||
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[dependencies] | ||
anyhow.workspace = true | ||
bon.workspace = true | ||
cgmath.workspace = true | ||
collision.workspace = true | ||
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@@ -18,5 +17,6 @@ rayon.workspace = true | |
tracing = { workspace = true, features = ["log"] } | ||
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[dev-dependencies] | ||
dot_vox.workspace = true | ||
env_logger.workspace = true | ||
svg.workspace = true |
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use dot_vox; | ||
use euclid::Angle; | ||
use raydeon::lights::PointLight; | ||
use raydeon::shapes::AxisAlignedCuboid; | ||
use raydeon::{Camera, CameraOptions, DrawableShape, Material, Scene, SceneLighting}; | ||
use std::sync::Arc; | ||
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const CASTLE_VOX: &[u8] = include_bytes!("./assets/castle.vox"); | ||
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fn main() { | ||
env_logger::Builder::from_default_env() | ||
.format_timestamp_nanos() | ||
.init(); | ||
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let castle_vox = dot_vox::load_bytes(CASTLE_VOX).expect("Could not load castle.vox"); | ||
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let geometry: Vec<_> = castle_vox.models[0] | ||
.voxels | ||
.iter() | ||
.map(|v| { | ||
let x = v.x as f64; | ||
let y = v.y as f64; | ||
let z = v.z as f64; | ||
DrawableShape::new() | ||
.geometry(Arc::new( | ||
AxisAlignedCuboid::new() | ||
.min((x + 0.05, y + 0.05, z + 0.05)) | ||
.max((x + 0.95, y + 0.95, z + 0.95)) | ||
.build(), | ||
)) | ||
.material(Material::new().diffuse(5.0).build()) | ||
.build() | ||
}) | ||
.collect(); | ||
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let eye = (10.0, -20.0, 0.0); | ||
let focus = (10.0, 0.0, 0.0); | ||
let up = (0.0, 0.0, 1.0); | ||
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let fovy = 40.0; | ||
let width = 2048; | ||
let height = 2048; | ||
let znear = 0.1; | ||
let zfar = 200.0; | ||
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let mut camera = Camera::configure() | ||
.observation(Camera::look_at(eye, focus, up)) | ||
.perspective(Camera::perspective(fovy, width, height, znear, zfar)) | ||
.render_options(CameraOptions::configure().pen_px_size(4.0).build()) | ||
.build(); | ||
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camera.translate((-15.0, 10.75, 0.0)); | ||
camera.adjust_yaw(Angle::degrees(-45.0)); | ||
camera.translate((-10.5, 0.0, 12.0)); | ||
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let scene = Scene::new() | ||
.geometry(geometry) | ||
.lighting( | ||
SceneLighting::new() | ||
.with_ambient_lighting(0.37) | ||
.with_lights(vec![Arc::new(PointLight::new( | ||
55.0, | ||
10.0, | ||
(-10.81, -20.0, 30.0), | ||
0.0, | ||
0.13, | ||
0.19, | ||
))]), | ||
) | ||
.construct(); | ||
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let paths = scene | ||
.attach_camera(camera) | ||
.with_seed(0) | ||
.render_with_lighting(); | ||
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let mut svg_doc = svg::Document::new() | ||
.set("width", "8in") | ||
.set("height", "8in") | ||
.set("viewBox", (0, 0, width, height)) | ||
.set("stroke-width", "0.7mm") | ||
.set("stroke", "black") | ||
.set("fill", "none") | ||
.add( | ||
svg::node::element::Group::new().add( | ||
svg::node::element::Rectangle::new() | ||
.set("x", 0) | ||
.set("y", 0) | ||
.set("width", "100%") | ||
.set("height", "100%") | ||
.set("fill", "white"), | ||
), | ||
); | ||
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// We have to flip the y-axis in our svg... | ||
let mut item_group = svg::node::element::Group::new() | ||
.set("transform", format!("translate(0, {}) scale(1,-1)", height)); | ||
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for path in paths { | ||
let (p1, p2) = (path.p1, path.p2); | ||
item_group = item_group.add( | ||
svg::node::element::Line::new() | ||
.set("x1", p1.x) | ||
.set("y1", p1.y) | ||
.set("x2", p2.x) | ||
.set("y2", p2.y), | ||
); | ||
} | ||
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svg_doc = svg_doc.add(item_group); | ||
println!("{}", svg_doc); | ||
} |
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