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Pixi extensions: add simple fragment shader pipeline
This allows for manual control of min/max scaling via the console, and builds towards future ability to perform shader computation before tiles are rendered to a render buffer. Note that presently TypedSpriteRenderer is still shaded between all TypedSprites of the same type, so this pipeline is not granular enough for most intended uses. Consequently no configuration is exposed for now. Related to #1955.
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