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Releases: capsterx/solarus

Solarus Engine 1.6.4 - switch gui 0.4-3-luajit

22 Feb 03:59
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Switching to use switch-utils keymapper for configurable keys per-game

A small patch adding ZR as return

07 Nov 20:08
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Pre-release

The game Zelda - A Link To The Dream does not currently use the joypad on the file creation/selection menu, so as a quick workaround ZR was mapped to return so the game can be started.

v0.4.1-luajit-1.6.4

05 Nov 16:56
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v0.4.1-luajit-1.6.4 Pre-release
Pre-release

This is a minor patch that prevents keys from registering as alt/shift/control being pressed as this messes up with the game tunics

Solarus Engine 1.6.4 - switch gui 0.4-luajit

05 Nov 03:21
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This is the same as switch gui 0.4 but includes luajit 2.1.0-beta3 with JIT enabled

Is this better? Im not sure, but hopefully.

Switch GUI 0.4

03 Nov 04:53
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This changes the gui dramatically and removes many hardcoded values. It switched from pu -> borealis which magics a lot of the design work of the interface.

The global Settings tab does not save, but you should not need to change them. The previous release has turbo=yes by default, I found this broke a few places in 'Zelda Return of the Hylian SE'

You can also change the video mode for a given game. 'Zelda Return of the Hylian SE' does not have an option to change it. This should only be used for 1.5x games, 1.6x games include shaders and I'm not sure how the would interact between software and hardware shaders.

v1.6.4 of solarus engine for switch v0.3

30 Oct 03:31
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This release adds opengl which allows version >= 1.6 version games to use shaders.

v1.6.4 of solarus engine for switch v0.2

29 Oct 22:50
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Initial release of the generic solarus gui/engine and MysteryOfSolarusDX standalone game. Unzip on your sdcard and play.