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Terrain wall shadow leakage

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@caewok caewok released this 03 Jan 16:58
· 12 commits to main since this release

Fix terrain wall shadow leakage when walls are in a "V." Closes issue #95, but unfortunately causes the terrain walls to lose their penumbra with sized light sources. See issue #103. This is preferable to shadow leakage because the penumbra is a subtle visual-only effect.

Refactor Settings internal class.
Update Patcher from ATV.
Update geometry lib to 0.2.12.